For all updates, view the main page.

Conversation Between Kura and Patrick
Showing Visitor Messages 1 to 11 of 11
  1. Patrick
    March 25th, 2013 6:53 PM
    That's a tough question. I feel like if I truly had the ability to, and math and coding languages weren't my absolute worst incompentencies, I'd be a programmer. When I make my own games, the most satisfying part is seeing it all come together, and work as planned after executing a script or piece of code. And when you get stuck, figure out the logic and and then finally solve it, oh man that feels like such an accomplishment. :D My self made games are all very simple, though, so I can manage my own coding. I could never do anything for market, I'm almost certain.

    Aside from that, I wouldn't mind being a high level designer, or maybe an artist who thumbnails stuff without going into details. I don't mind drafting if I can do it quickly. That might still be a high level designer, though. Maybe even a lead who oversees things.

    Finally, I felt that doing usability tests was sort of fun, so maybe I can take a contractual job doing stuff like think alouds. I don't mind doing reports, either.

    So far, that's what I've got. This month of school has made me reconsider being a project manager. I barely got a chance to sleep or even breathe for class. If it's like this at most companies, I'll never sleep again. =_=

    Well, there's still plenty of classes left for me to find out what else the game industry has! I'm awaiting more surprises, really. Just hopefully no more ridiculous stuff like PM. Super useful, the most important class (and dare I say fun) I've had so far, but I just want to sleep and have free time again.

    As for 11secondclub, I'll have to take a look into that later, but pretty shortly I'm going to be learning about some more 2D animation stuff, which I don't even need, but decided to take for the heck of it anyway because I'm really really weird about my priorities when it comes to art. :D

    I guess I could ask you the same question, but I suppose you're doing it?
  2. Kura
    March 24th, 2013 3:54 PM
    Yeah that's the same with us! We only sorta.. got shown the 3D interface. I pretty much learned how to animate in 3D by myself and trial and error. I don't know how to model at all.. but I know basic rigging. You can get free rigs off of the 11secondclub's website to play around with in 3D~ But heck that's only if you want to try 3D right now :3 And yeah I totally get that you want to find what you love best and what you enjoy doing best :3
    And it is true. My school taught me all about animation- from storyboard and character design.. to liveaction scriptwriting. No programming though.. just arts stuff ._. I couldn't do programming either!

    So what do you want to be the most if you could choose anything? :333
  3. Patrick
    March 19th, 2013 4:43 AM
    Oh, so you did animation and games, too. Nice. :D The one thing I never got a chance to learn was 3D. I mean, technically I did, I had 2 classes of it, but there was three total, and I missed the first one because my school accidentally gave me a photography class instead of the first Maya class. Now I'm just inept at both. The first Maya class was pretty crucial in learning how to model anything, the classes afterward were about the animation. Hard to animate stuff if you can't build it, though. The only thing I got out of photography was the rule of thirds, so I'm still no good at taking pictures.

    I just don't have the time to learn 3D at this point, or at least not right now. Then again, I'm trying to get away from doing game art. I'd rather do something else in the industry, I didn't enjoy being a content creator. I'm sort of glad this school teaches you about many of the different jobs available in games, because it seems like most schools set you up to be either a programmer or an artist, and I don't want to be either. Anything but marketing anyway, heh.
  4. Kura
    March 18th, 2013 4:59 AM
    Both. I did 4 years of traditional animation at university, and I have almost 2 years of industry 3D animation under my belt now (I work in games.) Too busy to do a PC gallery tbh.. but would be nice if I could find the time! Perhaps when my PC is fixed up at home (photoshop likes to crash!)
  5. Patrick
    March 18th, 2013 4:29 AM
    Oh, really? Like a traditional or 3D animator, or something along the lines of motion graphics? Either way, how come I've never seen a gallery from you on PC? :( Or maybe you had one a long time ago. It'd be really cool to know what kind of work you do, or did as the case may be, seeing as I'm just learning this. :D
  6. Kura
    March 17th, 2013 5:47 AM
    I'm an animator, too, you know! (Saw you post in a thread I made.) Hahaha!
  7. Kura
    December 27th, 2012 3:56 AM
    Yeah, depends on the studios really. If you dont have a good studio head you can get that. Good you wanted to take that route though! Good luck with everything :3
  8. Patrick
    December 26th, 2012 10:01 AM
    Thanks! Actually, the last job I had I honestly didn't like, so it's not always as fun as it sounds. There were some problems, including a lot of nepotism, and barely any room for growth. That's one reason I'm back in school to learn leadership and establish a producer's role instead of being an underling, hah.
  9. Kura
    December 26th, 2012 4:48 AM
    No worries at all! And glad to welcome you! :3 I hear you are doing game design yes? Good luck with that! The gaming industry is competitive but keep at it! :33
  10. Patrick
    December 22nd, 2012 2:47 PM
    Okay, this is belated, because I probably did it wrong the first time. I think I ended up replying to myself. '3' And then after checking on a user profile to find a mod, I'm almost positive I did it the wrong way.

    Anyway, thanks for the welcome to the forums back on Dec 16. I'll do my best to do whatever it is that I gotta do while I'm here! :)
  11. Kura
    December 16th, 2012 5:59 PM
    Welcome to PC! :3 Hope you like it here and stick around!

All times are GMT -8. The time now is 2:19 AM.