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Conversation Between Wichu and venom12
Showing Visitor Messages 1 to 10 of 46
  1. venom12
    January 9th, 2011 05:04 AM
    venom12
    Hi wichu sorry for bothering u again but how i could do pokedex like in Pokemon Platinum i only want to do command list llike is in pkmn platinum.

  2. venom12
    November 28th, 2010 01:53 PM
    venom12
    Hi i saw your amethyst forum, cant wait to see it in c++ right?

  3. venom12
    July 28th, 2010 09:45 AM
    venom12
    Hi its me again ;] I have one question can i use this graphics? I mean the not whole from screen just where the pokemon i active. Please Replay
    http://s272.photobucket.com/albums/j...eenshot289.png

  4. venom12
    May 30th, 2010 07:43 AM
    venom12
    So now i got error in battle ;/ I looked in Pedapp for moves effects and done it to looks like in new version which i use (i using 7 may 2010), and now i have giratina with shadow force and when i use it nothing happen.

    EDIT: Maybe i will replace scripts in pedapp. And i have question, you will be redoing amethyst from scratch right?
    If you don't need your graphics maybe i can use some of them?

  5. venom12
    May 30th, 2010 04:58 AM
    venom12
    Hi i have question, can you send me a file pokemon.txt with added moves from 4th generation? Please.

    Nvm I found it ;]

  6. venom12
    March 7th, 2010 04:23 AM
    venom12
    Hi i want to make new map type in metadata in editor but when i added my map type still have normal battle i want to something like safari but i dont know where to add my map data info

  7. venom12
    February 24th, 2010 07:25 AM
    venom12
    Please Wichu help me

  8. venom12
    February 18th, 2010 01:57 AM
    venom12
    Ok no problem
    This? @battle.battlers[index]
    I want to have icon here.
    http://wikicheats.gametrailers.com/i..._screen_01.jpg

    And can you tell me what you used to get moves types in battle like this?
    http://i272.photobucket.com/albums/j...eenshot305.png
    i used this and that is really bad
    PBTypes.getName(@battler.moves[@index].type==WATER

  9. Wichu
    February 18th, 2010 01:07 AM
    Wichu
    Sorry, I was away, and forgot about this :(
    You'll probably want to put it in the class which handles the command window within PokeBattle_ActualScene; I think it's near the top.

  10. venom12
    February 17th, 2010 11:06 AM
    venom12
    So can you help me?


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