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My point was that the PSP was just as guilty of not changing as the DS throughout its iterations. The PSP2 offers much more options than the 3DS, and you should know what I'm talking about if you're willing to argue about how the PSP2 wasn't a huge difference from the PSP.
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Alright then, what options does the PSP2 offer that it's predecessors didn't already offer before? I'd love to hear.
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It's not the fault of Sony that their fanboys don't enjoy buying the same game time and time again. By the way, the PSP was still a huge achievement considering this was Sony's first handheld and Nintendo crushed every other competitor back then.
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If you're a Sony fanboy and you don't enjoy buying the same game from the company you fanboy over, there's seriously something wrong with that picture, dontcha think?
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Um, Sony makes games, and the PSP has a lot of support from other developers too. I honestly don't think you should talk about crap handheld remakes with absolutely no change whatsoever, considering Nintendo(note: not third party developers) does the exact same thing. Ever heard of Naughty Dog? Polyphony Digital? Guerilla Games? Media Molecule? Team ICO? They even have SCE studios peppered everywhere.
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Sony makes games, I know. I never said they were good though. And oh yeah, I
can talk, because when Nintendo actually makes games
by themselves, they sell like chocolate chip cookies from just about every casual gamer out there. I've yet to see a game developed by Sony itself that has made such an impact on it's "fanboys". And note my previous example:
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Originally Posted by me
If you're a Sony fanboy and you don't enjoy buying the same game from the company you fanboy over, there's seriously something wrong with that picture, dontcha think?
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The main focus of the 3DS is the 3D. And I honestly doubt that the commercials will get the public wanting a 3DS for the surprisingly strong power it has as a handheld console. I wouldn't call it a gimmick if it affected gameplay.
Also, when did I ever say it had terrible buttons? The closest I can remember was when I called the 'Home' button completely unnecessary and that's it.
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If I'm making a commercial about the 3DS, I'm advertising the system for the system. The fans aren't stupid, they've seen 3D before, unless they've lived in either a cave or a rock their entire lives. If I were to make a commercial, introducing 3D would be the
primary focus, of course, because its the first time that fans would have ever seen this on a Nintendo console. The buttons would come second, the camera and whatnot and the other features would come last because fans wouldn't be attracted to those as much as they would the 3D. If people wanted to know how the Home button and the analog stick and whatever else works, they can get the system and find out for themselves. A commercial isn't a tutorial, it's there to persuade people to buy a certain product, obviously.
And you
did say that it had a terrible analog stick. Is this because you're accusing it of copying the PSP because it's analog stick is supposedly better? How does insulting the analog stick make any logical sense whatsoever, unless you frequently get blisters on your thumb because of them(in that case, why are you even bothering with Sony controllers?), there's really no way you can insult the 3DS's analog stick because it just wouldn't make any sense.
Also:
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Originally Posted by Wikipedia
In marketing language, a gimmick is a unique or quirky special feature that makes something "stand out" from its contemporaries. However, the special feature is typically thought to be of little relevance or use. Thus, a gimmick is a special feature for the sake of having a special feature
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I can't see how the 3D would be of little use, thats the most ridiculous thing I've ever heard, to be honest.