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Conversation Between Spherical Ice and Darthatron
Showing Visitor Messages 1 to 15 of 19
  1. Spherical Ice
    May 18th, 2013 12:42 AM
    Spherical Ice
    You wouldn't happen to know anything concerning this?
  2. Spherical Ice
    April 4th, 2013 10:35 AM
    Spherical Ice
    you're the fool for thinking i cant use google translate ;)
  3. Spherical Ice
    March 27th, 2013 06:19 AM
    Spherical Ice
    Yeah, it made sense. I was searching using the N-Sprite #s instead of the numbers in Advance Map. Thanks again!
  4. Darthatron
    March 27th, 2013 06:09 AM
    Darthatron
    I think it's pretty self-explanatory. Do you get it all? It's just the sprite numbers.
  5. Spherical Ice
    March 27th, 2013 05:57 AM
    Spherical Ice
    Oh my god thanks so much! That was actually faster then I was expecting. You're awesome dude!
  6. Darthatron
    March 27th, 2013 05:48 AM
    Darthatron
    Hello. Sorry it took so long. 0x0845F83C
  7. Spherical Ice
    March 27th, 2013 05:13 AM
    Spherical Ice
    Oh, and special 0x173 activates each of those overworlds, when 0x8004 = 0 then it changes Oak's entries (the one's I've used) and when 0x8005 = 1 then it activates the second (horizontal) overworld in that list, 0x8005 = 0 activates the first one in the list, and so on.
  8. Spherical Ice
    March 27th, 2013 05:09 AM
    Spherical Ice
    Okay, so I'm hacking the Fame Checker, and I've managed to change the graphics and text, but I can't find a list of the overworlds that are displayed in the checker (check this video to see what I mean). I've tried searching for the overworld numbers and everything, but I can't seem to find it. I'm thinking it might be controlled by the ASM routine itself.

    Here are the offsets I used to edit the text:
    0x812DF48: This points to a list of offsets which point to the list down the side of the fame checker (I changed it to say Glitches in that video, normally it says OAK, DAISY, LT. SURGE etc.)
    0x845F89C: This is a table that points to the small text in the little boxes, words like CLIFFSIDE NEAR in the hacked version I showed in the video.

    Of course, these are all just text strings so I don't think they have an impact on the overworlds, but maybe it will help us to locate the actual data.

    Thanks for the help ;)
  9. Darthatron
    March 27th, 2013 04:53 AM
    Darthatron
    Sure man what's up?
  10. Spherical Ice
    March 27th, 2013 02:49 AM
    Spherical Ice
    Sorry to bug you, but if you have the time, do you think you could help me find some data in a FR ROM?
  11. Darthatron
    June 3rd, 2012 01:30 AM
    Darthatron
    WONDERFUL! GO TEAM!!!
  12. Spherical Ice
    June 3rd, 2012 12:50 AM
    Spherical Ice
    Thanks so much dude, the first one worked like a charm. Credit will be given!

    :D
  13. Darthatron
    June 2nd, 2012 07:21 PM
    Darthatron
    You were right. That byte is somewhat delayed. The way I see it, you have two options...

    CopyByte 0x020370D4 0x02036E50
    Which contains the "Now facing" byte, but it's stored as: 0x11 = down; 0x22 = up; 0x33 = left; 0x44 = right;

    or...

    CopyByte 0x020370D4 0x02036E54
    Which contains the current movement of the sprite.

    The first option is better.
  14. Darthatron
    June 2nd, 2012 06:52 PM
    Darthatron
    That is strange. I will look in to it for you.
  15. Spherical Ice
    June 2nd, 2012 05:15 AM
    Spherical Ice
    It doesn't seem to work all the time, though. Like, exact clones of the script with that in and sometimes it does the check, sometimes it doesn't, in the same "session" of testing. It's really weird :/

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