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Conversation Between Spherical Ice and tajaros
Showing Visitor Messages 1 to 15 of 15
  1. tajaros
    March 28th, 2013 3:04 AM
    oh, alright i'll try and test things out later.
  2. Spherical Ice
    March 28th, 2013 2:50 AM
    Spherical Ice
    use two variables
  3. tajaros
    March 28th, 2013 2:46 AM
    Haha ok lol.

    But how can you write 999999 to a variable? Would you use writetobyteoffset command or something like that?
  4. Spherical Ice
    March 28th, 2013 2:38 AM
    Spherical Ice
    Yeah, I knew that I just didnt implement it. That was what I was talking about at the bottom. You don't need ASM. You'd just need to compare the two variables. I could write it but I'm being lazy atm.
  5. tajaros
    March 28th, 2013 2:00 AM
    Hey, I have a suggestion on revising the bank script though I still haven't tried it.

    So the problem is what if the player has $999,998? Maybe we should go on to checking I'd say something done in a programming language Idk how to do it in script though (Maybe we can use an asm routine to solve all the things by using the callasm etc. etc.).

    First put the no. of money the player has to a variable. If you know basic VB Programming Language you'll understand this.

    Dim, A, B, C as Integer

    A = Current Money //(The money the player has)
    B = Money In Bank //(Current money deposited in the bank)
    C = A + B //(Added together)

    If C > 999,999 Then //(Checks if the integer in C is greater than 999,999, If it is continues to the next line)
    Msgbox("Your wallet is full you cannot withdraw any more money.") //(Brings out a msgbox if the result is greater than 999,999)
    Else (If not greater then you'll getyourmoney)

    Something like this.
  6. tajaros
    March 25th, 2013 2:46 PM
    Oh, yeah I guess I should do that well I'll let you know my progress on having it work. :)
  7. Spherical Ice
    March 25th, 2013 3:53 AM
    Spherical Ice
    well, my hack hasn't got a RTC implemented so I haven't really tried; I'd have to get familiar with coding with the RTC. I assume what you could do is once you start a bank account you could start a..."timer"? or whatever the RTC hack uses, then every time you go there it checks if the timer has been a week yet, and if it has then you could use special 0x41 from JPAN's hacked engine which divides variables and copy the bank account variable to another variable, use the special to divide it by 10, then add that variable to the bank account one. then you'd reset the timer. if it hasn't been a week, then you'd just keep the timer going.

    im thinking interest could maybe be handled by a second person event to keep things from getting complicated. the player would then be responsible for collecting interest themselves.


    couldn't this just be exploited and the player could just change the time on their pc and get unlimited money? just a thought
  8. tajaros
    March 25th, 2013 3:46 AM
    Hey, Spherical Ice have you managed to include interest let's say 10& per week something like that?
  9. Spherical Ice
    March 25th, 2013 3:33 AM
    Spherical Ice
    happy to oblige ;)
  10. tajaros
    March 25th, 2013 3:30 AM
    Haha lol. This is awesome thank you. :)
  11. Spherical Ice
    March 25th, 2013 3:28 AM
    Spherical Ice
  12. tajaros
    March 24th, 2013 5:18 PM
    Hey Spherical Ice! I just saw your bank script I can do the common commands but can you guide me on how to do it? The only thing I think that would be different from your bank script and mine is in mine I get to put the amount of money and something like that.

    I would appreciate if you were to help me in making my own bank script.
  13. tajaros
    October 25th, 2012 5:06 AM
    Oh, ok but, i think I'll be testing it sometime...
  14. Spherical Ice
    October 25th, 2012 4:59 AM
    Spherical Ice
    not yet, I'm trying to wrap my head around basic asm first lol. but yeah I might ask Darth to annotate that code so its easier for me to understand.
  15. tajaros
    October 25th, 2012 4:18 AM
    Hello there! Have you tried this yet? :/ http://www.pokecommunity.com/showpos...2&postcount=10

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