Hey dude. Sorry for the late response. I had a long hiatus because I had a couple of time consuming and unfortunate events that occurred, haha. But now I'm back. I basically used Pokedex Order Editor. It was the most time consuming process ever because I had to keep track of every Pokemon that I ordered already. If two Pokemon gets assigned the same number, #000 in the Pokedex will appear. Those 000s that you might have seen were due to giving a Pokemon the same number as another.
Hey, I'm interested in how you changed the dex in Normal - did you just use the Pokédex Order Editor? Did you not encounter the bug where post-Kanto Pokémon are displayed as 000s even if the Nat. Dex is set?
I thought adding those 16 bytes in the raw files were for those bars that appeared on the bottom of the world map? (Which I already fixed) The problem I face is the weird random error blocks on the second map. That gets fixed the same way? My raw files already have the added 16 bytes.
I worked out the solution: before you insert the .raw file, open it in a hex editor and copy the last sixteen bytes. Go to the end of the file, and paste them to increase the file size. That should fix those transparent tiles.
Hey! I actually didn't resolve it yet. It still get errors, but the weird part is that it always doesn't happen. At first I thought it had something to do with the map transition, but I guess I was wrong. But when I start working on my second region again, I'll update you on how I may fix it!