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Conversation Between diegoisawesome and NintendoWalkthrudude
Showing Visitor Messages 1 to 4 of 4
  1. NintendoWalkthrudude
    August 8th, 2009 6:26 PM
    NintendoWalkthrudude
    I honestly do not know what I did wrong, I think it may be the script but I dunno
  2. NintendoWalkthrudude
    August 8th, 2009 1:14 PM
    NintendoWalkthrudude
    nope still doesnt work
  3. diegoisawesome
    August 8th, 2009 5:06 AM
    diegoisawesome
    Well, it's not your script that has the problem. Set the scripts' numbers like you see in this picture:
  4. NintendoWalkthrudude
    August 7th, 2009 8:27 PM
    NintendoWalkthrudude
    I tried this script:

    Spoiler:
    #org 0x8004B9
    countpokemon
    compare LASTRESULT 0x2
    if 0x1 goto 0x88004CC
    if 0x0 goto 0x88004ED

    #org 0x8004CC
    lock
    faceplayer
    = Okay go on through.
    release
    end

    #org 0x8004ED
    lock
    faceplayer
    = No pokemon? No passage!
    #raw 0x2
    #raw 0x12
    release
    end


    But it doesn't work. I was trying to have it check pokemon, and if you have one you go onthrough and if you dont you go back one space to the left. Kinda like the cycling road entrances. But with only 2 script squares, But it just freezes you there while the guard stares at you.

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