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Reload this Page Conversation Between Haku. and Banjora Marxvile

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Conversation Between Haku. and Banjora Marxvile
Showing Visitor Messages 1 to 15 of 34
  1. Banjora Marxvile
    January 1st, 2010 02:00 AM
    Banjora Marxvile
    It is no problem, and I am doing nothing much anyway, so you aren't wasting it.
  2. Haku.
    January 1st, 2010 01:58 AM
    Haku.
    1st. Some are just too lazy to rip out themselves.
    Thanks anyway. I won't take up your time now.
  3. Banjora Marxvile
    January 1st, 2010 01:57 AM
    Banjora Marxvile
    Well, hardly anyone uses rips anyway nowadays. Or so I think.
  4. Haku.
    January 1st, 2010 01:56 AM
    Haku.
    Okay thanks for your comment.
    I'll head for your advice and yeah, DS games uses too many colors.
  5. Banjora Marxvile
    January 1st, 2010 01:54 AM
    Banjora Marxvile
    Now, the DS games are sometimes hard to rip. As ripped tiles are expected to look... Well, good and insertable. The Game Machine looks a bit blurred looking, and has a too thick outline, so would need a better rip, I think. The outline of the Goods Shelves is too dark, the glass counter thing at the bottom right looks a little blurry from here (probably just me). The rest seem fine. It only seems to be the colours (or outlines) for most of them.
  6. Haku.
    January 1st, 2010 01:50 AM
    Haku.
    Umm hello.
    We've not been talking lately...
    Would like to show you my recently ripped tiles..
    Would want to know your comments and how i should improve on it.
    http://i45.tinypic.com/10ncim1.jpg
  7. Haku.
    December 4th, 2009 11:11 AM
    Haku.
    Okay thanks for your help.
  8. Banjora Marxvile
    December 4th, 2009 11:10 AM
    Banjora Marxvile
    Well, I don't know then.
  9. Haku.
    December 4th, 2009 11:07 AM
    Haku.
    I do know that, i edited the raw and stuffs, ( also i did remove multiple tiles using sphere).
  10. Banjora Marxvile
    December 3rd, 2009 11:48 PM
    Banjora Marxvile
    Did you use a Tilemap tool to edit the RAW file? If not, that is what you need to do (The Raw file is normally, in unlz, the one after the titlescreen, when on it, go to Save RAW, or whatever. Open it in NTME, then you should be able to edit it. Also, use APE to edit the pallette, if needed.)

    I do know the theory, but not exacts.
  11. Haku.
    December 3rd, 2009 03:05 PM
    Haku.
    Ooops sorry.
    Info on what i've done.
    Imported the tileset and tilemap with offsets ended with 0,4,8 and C.
    http://i266.photobucket.com/albums/ii245/xmouvelianx/Pokemon-FireRed.png
    Images i used-
    http://i45.tinypic.com/2cg0cuv.png
    http://i49.tinypic.com/f3hy78.png
  12. Banjora Marxvile
    December 3rd, 2009 01:10 PM
    Banjora Marxvile
    Well, I can't help either way ("Won't come out right"... More info would be helpful, really)
  13. Haku.
    December 3rd, 2009 12:27 PM
    Haku.
    What's vague? and lack of info?
  14. Banjora Marxvile
    December 3rd, 2009 12:10 PM
    Banjora Marxvile
    I do not know much about Title Screen editing, so I cannot help (and also, the lack of information. Even if I could help, which I can't, you are too vague)
  15. Haku.
    December 3rd, 2009 11:51 AM
    Haku.
    Hey deviation, i need your help.
    My titlescreen won't come out right.
    Can you help me? I followed what Pokepal17 told me in VM as well as Dawnryder's tut but it still wont work.

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