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Conversation Between Maruno and Luka S.J.
Showing Visitor Messages 1 to 10 of 52
  1. Luka S.J.
    June 8th, 2014 08:03 AM
    Luka S.J.
    Hehe, never mind, I got it. It was $INTERNAL the whole time.

  2. Luka S.J.
    June 8th, 2014 07:54 AM
    Luka S.J.
    Hey Maruno, me again. I'm doing a little debugging, and I think I remember reading somewhere around the forums that there was a flag in Essentials you could turn on, for error messages to be displayed in the battle system. I tried searching the threads, and haven't found anything. If the flag does exist, and if you know, could you tell me what it is?

  3. Maruno
    June 6th, 2014 05:53 AM
    Maruno
    Fair enough. I'll leave the thread alone for now.

  4. Luka S.J.
    June 6th, 2014 05:39 AM
    Luka S.J.
    Well, do to the thread what you think is most suitable. I just needed it to be unlocked to refresh the first post and link the Demo to it. The reason I released the demo is so that it doesn't go to waste. I felt there was no point in keeping it just locked up on my hdd when I'm not actively using it anyway. So I wanted to share the first playable portion with the community.

  5. Maruno
    June 6th, 2014 05:23 AM
    Maruno
    Oh, you haven't revived it after all? It seems a bit pointless to release a demo, then. I'm not sure whether to tag your thread as [Demo] or [Dead].

  6. Luka S.J.
    June 5th, 2014 02:32 PM
    Luka S.J.
    Already fixing up the thread. It might take me a tad longer to post the demo. Dropbox banned my public sharing due to high traffic, so I'm reuploading the game elsewhere.

  7. Maruno
    June 5th, 2014 08:53 AM
    Maruno
    Blimey, this is a surprise! Your thread is unlocked. Remember to spruce up the first post with accurate information and links.

  8. Luka S.J.
    June 4th, 2014 10:14 AM
    Luka S.J.
    Hey Maruno, could you unlock my thread for me. I have something to post in it.

    Demo to be precise...

  9. Luka S.J.
    July 18th, 2013 03:39 PM
    Luka S.J.
    Haha, the coders are an endangered species around here. True dat. I wouldn't know much about starting forums, or advertising (besides creating giant posters and sticking 'em across campus). Honestly, I don't think you'd find much coding help around these forums. Chaos Project is probably the best collective coders place that I've seen for RMXP. Maybe they could help out with other stuff too. Who knows. But I'd recommend searching for those people away from Pokecommunity, lol.

  10. Maruno
    July 12th, 2013 10:15 AM
    Maruno
    People are certainly welcome to contribute. The problem is, around here, the "contributions" will usually be along the lines of "I can make a tileset for you" which doesn't really help. Maybe it'll be different because it's an engine (endorsed by me, for all that means), and the coders will appear from the darkness and help out. Maybe.

    This project really needs to start off well. I'm thinking a new forum, an editable-by-anyone design document (Google Docs? I've not used that kind of thing before), and plenty of advertising (although I'm rubbish at that last point). That's the first major hurdle. The point is to get coders in, or at least people who know many things about game engines who can flesh out the design document and come up with solutions to problems and data file layouts and features and such. That alone is a lot of fun to work on, at least for me. I'm just concerned it'll only attract the "keep it up" guys and other spectators.


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