February 14th, 2016 9:39 AMTBM_Christopher
Alright. My point was to post the music in the screenshots showcase because very few people actually work on soundtracks for their games, so a "music showcase" thread felt like a waste of time.
February 13th, 2016 4:40 PMMaruno
Videos are a series of screenshots displayed one after another in quick succession. As long as the video shows in-game content, it's fine.
February 12th, 2016 5:28 PMMaruno
Are songs screenshots?
February 12th, 2016 12:49 PMTBM_Christopher
Hey, would it be alright to post a song from Chromatic's soundtrack in the screenshot showcase?
December 11th, 2015 8:43 AMTBM_Christopher
Right. Well, I'm definitely not asking yet, because *I'm* not where I think my project is ready for that shift; I was mainly curious.
December 11th, 2015 5:40 AMMaruno
Again, it's subjective. I don't have a list of criteria to meet. I just look at a thread and get a feeling one way or the other. Obviously it's better to have polish and dedication and progress and all that. You make what you think is a thread worthy of being in the Showcase, and then ask. If you want to ask, that is.
December 10th, 2015 11:28 PMTBM_Christopher
Oh jeez, I completely missed that you'd answered! :O Thanks for getting back to me.
Do you have any personal criteria in that regard? Are you primarily looking for polish or is it more that you're looking for evidence that the developer is putting earnest effort into the project?
So you mean to tell me that there's no way an idea thread could ever be worthy of showcasing? But my idea is the best one of all time. Catch every Pokemon visit every region MMO whatever
November 29th, 2015 11:46 AMMaruno
It's hard to say. A good-looking and informative first post is essential, but beyond that it's kinda subjective. It depends on whether I think the game is worth showing off as a Game Dev "product", which I'm sure sounds entirely unreasonable as it's just my personal opinion, but I make the rules so there
Oh, obviously the game actually needs to be in development, with clear signs that the developer is serious about continuing and completing it - strictly no ideas threads.
November 28th, 2015 3:36 PMTBM_Christopher
Hey Maruno, out of curiosity, what warrants "Significant Progress" to move from the Developing Games section to the Showcase?
January 25th, 2015 11:54 AMMaruno
Yes, it's proof that you're actually making your game. Although if you have a demo (even if just a tech demo), it's a little odd that you wouldn't have a thread for it already.
January 24th, 2015 7:23 PMTBM_Christopher
Hey Maruno, brief question about the team recruitment thread - would an in-browser tech demo be an acceptable replacement for 4 screenshots/thread?
January 4th, 2015 11:00 AMTBM_Christopher
Fair enough - I'd just guess that PE kinda snowballed over time, and since it's the biggest name, of course it's become the default.
I think Unity's a good program to use, for two big reasons: Primarily, my goal is also something more akin to the 2.5D generations(Diamond/Pearl/HG/SS and Black/White/B2/W2). Secondarily, I'd like to see a bit more diversity in publishing - Unity's got build options for just about everything these days, and there are a lot of times that the test builds for fangames seem not to really warrant downloading a whole build. (And personally I like browser-based implementation a bit better )
January 2nd, 2015 6:40 PMMaruno
I can't offer any advice about getting more people involved in a project. I haven't managed it for Essentials (the people who are involved came along by themselves). As far as popularity of the engine in Game Dev goes, another engine can get its own forum section if it's popular enough and is significantly based here, i.e. there's enough posting about it going on that it warrants its own section. Other engines at the moment simply aren't popular enough, usually due to being incomplete and/or abandoned.
Do you think Unity's a good program to use? It's a 3D engine, with its 2D features tacked-on. It may be overpowered for the needs of a (presumably 2D) Pokémon engine.
January 2nd, 2015 10:22 AMTBM_Christopher
I've been working on a Unity kit to mirror Pokemon Essentials' functionality. However, I was wondering if you had any recommendations on getting the community involved in its development, seeing as engines other than Essentials don't really get much attention since they get lumped in with scripts and tutorials.
Thanks for any help you can offer,