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Conversation Between Maruno and TBM_Christopher
Showing Visitor Messages 1 to 8 of 8
  1. Maruno
    January 25th, 2015 11:54 AM
    Maruno
    Yes, it's proof that you're actually making your game. Although if you have a demo (even if just a tech demo), it's a little odd that you wouldn't have a thread for it already.
  2. TBM_Christopher
    January 24th, 2015 07:23 PM
    TBM_Christopher
    Hey Maruno, brief question about the team recruitment thread - would an in-browser tech demo be an acceptable replacement for 4 screenshots/thread?
  3. TBM_Christopher
    January 4th, 2015 11:00 AM
    TBM_Christopher
    Fair enough - I'd just guess that PE kinda snowballed over time, and since it's the biggest name, of course it's become the default.

    I think Unity's a good program to use, for two big reasons: Primarily, my goal is also something more akin to the 2.5D generations(Diamond/Pearl/HG/SS and Black/White/B2/W2). Secondarily, I'd like to see a bit more diversity in publishing - Unity's got build options for just about everything these days, and there are a lot of times that the test builds for fangames seem not to really warrant downloading a whole build. (And personally I like browser-based implementation a bit better )
  4. Maruno
    January 2nd, 2015 06:40 PM
    Maruno
    I can't offer any advice about getting more people involved in a project. I haven't managed it for Essentials (the people who are involved came along by themselves). As far as popularity of the engine in Game Dev goes, another engine can get its own forum section if it's popular enough and is significantly based here, i.e. there's enough posting about it going on that it warrants its own section. Other engines at the moment simply aren't popular enough, usually due to being incomplete and/or abandoned.

    Do you think Unity's a good program to use? It's a 3D engine, with its 2D features tacked-on. It may be overpowered for the needs of a (presumably 2D) Pokémon engine.
  5. TBM_Christopher
    January 2nd, 2015 10:22 AM
    TBM_Christopher
    Hey Maruno,
    I've been working on a Unity kit to mirror Pokemon Essentials' functionality. However, I was wondering if you had any recommendations on getting the community involved in its development, seeing as engines other than Essentials don't really get much attention since they get lumped in with scripts and tutorials.
    Thanks for any help you can offer,
    Christopher K.
  6. TBM_Christopher
    May 6th, 2013 02:00 PM
    TBM_Christopher
    Ah, no worries. I figured there was a possibility of it being mistaken as spam since I essentially went "Hey, here's a sale" and such. XP
  7. Maruno
    May 6th, 2013 08:54 AM
    Maruno
    No, the thread was fine. I locked it because the sale was over. Sorry, I should have said something.
  8. TBM_Christopher
    May 6th, 2013 08:37 AM
    TBM_Christopher
    Heya, just for clarification, was my thread in Game Dev assumed to be automated spam, or was it locked for other reasons?

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