< >
Hello, guest! Please log in or register.

The PokéCommunity

Go Back     The PokéCommunity Forums > Maruno Conversation Between Maruno and TBM_Christopher


Conversation Between Maruno and TBM_Christopher
Showing Visitor Messages 1 to 10 of 10
  1. Maruno
    13 Hours Ago 11:46 AM
    It's hard to say. A good-looking and informative first post is essential, but beyond that it's kinda subjective. It depends on whether I think the game is worth showing off as a Game Dev "product", which I'm sure sounds entirely unreasonable as it's just my personal opinion, but I make the rules so there

    Oh, obviously the game actually needs to be in development, with clear signs that the developer is serious about continuing and completing it - strictly no ideas threads.
  2. TBM_Christopher
    1 Day Ago 3:36 PM
    Hey Maruno, out of curiosity, what warrants "Significant Progress" to move from the Developing Games section to the Showcase?
  3. Maruno
    January 25th, 2015 11:54 AM
    Yes, it's proof that you're actually making your game. Although if you have a demo (even if just a tech demo), it's a little odd that you wouldn't have a thread for it already.
  4. TBM_Christopher
    January 24th, 2015 7:23 PM
    Hey Maruno, brief question about the team recruitment thread - would an in-browser tech demo be an acceptable replacement for 4 screenshots/thread?
  5. TBM_Christopher
    January 4th, 2015 11:00 AM
    Fair enough - I'd just guess that PE kinda snowballed over time, and since it's the biggest name, of course it's become the default.

    I think Unity's a good program to use, for two big reasons: Primarily, my goal is also something more akin to the 2.5D generations(Diamond/Pearl/HG/SS and Black/White/B2/W2). Secondarily, I'd like to see a bit more diversity in publishing - Unity's got build options for just about everything these days, and there are a lot of times that the test builds for fangames seem not to really warrant downloading a whole build. (And personally I like browser-based implementation a bit better )
  6. Maruno
    January 2nd, 2015 6:40 PM
    I can't offer any advice about getting more people involved in a project. I haven't managed it for Essentials (the people who are involved came along by themselves). As far as popularity of the engine in Game Dev goes, another engine can get its own forum section if it's popular enough and is significantly based here, i.e. there's enough posting about it going on that it warrants its own section. Other engines at the moment simply aren't popular enough, usually due to being incomplete and/or abandoned.

    Do you think Unity's a good program to use? It's a 3D engine, with its 2D features tacked-on. It may be overpowered for the needs of a (presumably 2D) Pokémon engine.
  7. TBM_Christopher
    January 2nd, 2015 10:22 AM
    Hey Maruno,
    I've been working on a Unity kit to mirror Pokemon Essentials' functionality. However, I was wondering if you had any recommendations on getting the community involved in its development, seeing as engines other than Essentials don't really get much attention since they get lumped in with scripts and tutorials.
    Thanks for any help you can offer,
    Christopher K.
  8. TBM_Christopher
    May 6th, 2013 2:00 PM
    Ah, no worries. I figured there was a possibility of it being mistaken as spam since I essentially went "Hey, here's a sale" and such. XP
  9. Maruno
    May 6th, 2013 8:54 AM
    No, the thread was fine. I locked it because the sale was over. Sorry, I should have said something.
  10. TBM_Christopher
    May 6th, 2013 8:37 AM
    Heya, just for clarification, was my thread in Game Dev assumed to be automated spam, or was it locked for other reasons?

  All times are GMT -8. The time now is 1:38 AM.

Contact Us Archive Privacy Statement Terms of Service Top