Fair enough - I'd just guess that PE kinda snowballed over time, and since it's the biggest name, of course it's become the default.
I think Unity's a good program to use, for two big reasons: Primarily, my goal is also something more akin to the 2.5D generations(Diamond/Pearl/HG/SS and Black/White/B2/W2). Secondarily, I'd like to see a bit more diversity in publishing - Unity's got build options for just about everything these days, and there are a lot of times that the test builds for fangames seem not to really warrant downloading a whole build. (And personally I like browser-based implementation a bit better )
I can't offer any advice about getting more people involved in a project. I haven't managed it for Essentials (the people who are involved came along by themselves). As far as popularity of the engine in Game Dev goes, another engine can get its own forum section if it's popular enough and is significantly based here, i.e. there's enough posting about it going on that it warrants its own section. Other engines at the moment simply aren't popular enough, usually due to being incomplete and/or abandoned.
Do you think Unity's a good program to use? It's a 3D engine, with its 2D features tacked-on. It may be overpowered for the needs of a (presumably 2D) Pokémon engine.
I've been working on a Unity kit to mirror Pokemon Essentials' functionality. However, I was wondering if you had any recommendations on getting the community involved in its development, seeing as engines other than Essentials don't really get much attention since they get lumped in with scripts and tutorials.
Thanks for any help you can offer,