Hey maruno, do you perhaps know why the SpriteResizer script works fine for resolution up till 800x600 without fps drops but when you use 1024x768 it begins to lag incredibly hard with unplayable frame rates?
Again, I don't know without knowing exactly how your system works (and to be honest, I'm not interested in finding out). I would guess that the metadata Players would only be used to set the player's trainer type, which means you would need one Player per trainer type.
Is there any reason why you're asking me about a system I don't know, rather than trying it out for yourself?
I don't know what your character creation system actually does, so I can't possibly say anything definite.
Assuming it works the way I imagine it might, then no. The compiler only reads in the metadata.txt file (as well as the other PBS files, obviously), but your system would ignore all the Player information in favour of a different way of deciding which graphics/trainer type the player uses.
I am making a Pokemon MMO with Pokemon Essentials and RMX-OS.
I am also using a character creation system.
Is there anything special I need to edit in the Pokemon Essentials compiler to allow a character creation system?