Conversation Between Maruno and khkramer
Showing Visitor Messages 1 to 8 of 8
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July 3rd, 2012 06:35 PM
Maruno
Nope. That's literally all I can say on the matter.
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Hey maruno, do you perhaps know why the SpriteResizer script works fine for resolution up till 800x600 without fps drops but when you use 1024x768 it begins to lag incredibly hard with unplayable frame rates?
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All player graphics are either defined in the metadata directly (most charsets), or depend on the player's trainer type (sprites, fishing charsets, current location in Town Map, etc.).
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I was asking you because I wanted to see if there was a way the player graphic was not depending on the Metadata players (trainer type), and you know the most about Poke Essentials here.
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Again, I don't know without knowing exactly how your system works (and to be honest, I'm not interested in finding out). I would guess that the metadata Players would only be used to set the player's trainer type, which means you would need one Player per trainer type.
Is there any reason why you're asking me about a system I don't know, rather than trying it out for yourself?
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My character creation system only changes the graphic of the player.
Would it be possible to just have only 2 players in the metadata, and be able to have more than 2 kinds of player graphics?
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I don't know what your character creation system actually does, so I can't possibly say anything definite.
Assuming it works the way I imagine it might, then no. The compiler only reads in the metadata.txt file (as well as the other PBS files, obviously), but your system would ignore all the Player information in favour of a different way of deciding which graphics/trainer type the player uses.
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Hey,
I am making a Pokemon MMO with Pokemon Essentials and RMX-OS.
I am also using a character creation system.
Is there anything special I need to edit in the Pokemon Essentials compiler to allow a character creation system?