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Conversation Between Maruno and venom12
Showing Visitor Messages 16 to 30 of 90
  1. Maruno
    December 21st, 2012 03:18 PM
    Maruno
    Nope. I'm preparing something before Christmas. Hopefully Sunday (I don't want to do it on Monday because the date will clash with last year's Christmas Eve release). The good news is there's plenty to talk about in the release notes.

    I may well go back to my TCG project after v11 is out.
  2. venom12
    December 21st, 2012 01:00 PM
    venom12
    Ho so you preparing something for christmas?
  3. venom12
    November 30th, 2012 09:18 AM
    venom12
    You can use nazuka.net it really good ftp site so you can use it
  4. venom12
    November 29th, 2012 02:39 PM
    venom12
    Maybe i will put tutorial for it

    Suggestions... Hmmm.
    You could put a low hp beeping.
    Rock Climb

    Dont have much ideas now, but when will get something i will tell you.
    Also the one thing which i waiting most is the moves/abilities effects in battle
  5. Maruno
    November 29th, 2012 02:01 PM
    Maruno
    I don't know when it'll be out. I don't even really have a goal for it, so I'm not sure what to do. Any suggestions?

    I imagine that kind of thing can be evented, and it's probably not really worth adding to Essentials. You can always turn it into a tutorial if you want.
  6. venom12
    November 29th, 2012 01:21 PM
    venom12
    So it wont be relased soon? You think it will be relased till christmas?

    Also it shows two pictures of girl and boy and you can select from this pictures. Like in new games
  7. Maruno
    November 29th, 2012 12:49 PM
    Maruno
    Hmm, what indeed? I've fixed the "Ignore if can't move" thing not working, maps can now be defined to take up multiple squares in the Town Map (and I'll be editing the example maps to take advantage of that), ribbons have been improved and I've fixed a bug where typing in text doesn't actually become what was typed in. Oh, and improved debug options and two other things which I'll keep secret. Plus many other things as usual. I'm far from done.

    What is this gender select script? Is it an "Are you a boy or a girl?" thing where to press left or right to highlight your choice?
  8. venom12
    November 29th, 2012 11:00 AM
    venom12
    Hello its me again So what you planing to add in new version of Essentials?

    If you want i can give you a gender select script which you could put into essentials.
  9. Maruno
    November 19th, 2012 02:41 PM
    Maruno
    It helps if you know what @ids[index] is. It's the number of a trainer type, not a trainer itself. You'd need to load that trainer's party information yourself. You should probably create another array like @ids, at the same time as @ids itself is being created (in def commands), which stores the parties of every trainer. Then use @parties[index] to fill in the 6 PokemonIconSprites.

    I would define each @sprites["party#{i}"] in the def initialize, and include them in def dispose, i.e. the same as how @sprite works.

    Personally, I'd just keep trainers.txt open and choose the desired opponent from there.
  10. venom12
    November 19th, 2012 02:29 PM
    venom12
    Hello i would like to make a icons of party of trainer in testing mode, i mean in debug where you choose a trainer to battle. Here is screen where.
    http://dl.dropbox.com/u/4212314/trainerparty%20test.png
    I used this but dont worked in class TrainerBattleLister in def refresh(index).
    Could you help?
    for i in @ids[index].party.length
    @sprites["party#{i}"]=PokemonIconSprite.new(@ids[index].party,@viewport)
    @sprites["party#{i}"].z=2
    @sprites["party#{i}"].x=334+66*(i&1)
    @sprites["party#{i}"].y=166+50*(i/2)
    end
  11. venom12
    October 21st, 2012 01:28 AM
    venom12
    Oh sounds awesome for me :D Cant wait. good luck
  12. Maruno
    October 20th, 2012 04:36 PM
    Maruno
    It's mainly stuff that improves the visuals of moving around in the game. Better and complete tilesets, improvements to bridges and surfing, roaming Pokémon actually work now (they seem to be becoming my Herobrine). Some script tidying. Some other things you'll have to wait for.

    Things I'm sure will be overlooked are my invention of things like elevators, cracking ice, a nice item-choosing method, showing the player's coins, the multitude of charsets (all made by me) and other things like that (of which there are examples in the maps). The examples also formalise ways of doing other things, like pushing boulders onto switches/down holes, rival battles and some message editing.
  13. venom12
    October 20th, 2012 02:22 PM
    venom12
    Hello, can i ask you what new version of Pokemon Essentials will have? I know there will be new maps, but what also?
  14. Maruno
    October 2nd, 2012 03:07 PM
    Maruno
    There are many ways to go about making a trade system, from the painful "copy text files to places and manually send information back and forth" to the more user-friendly "connect to Interweb and browse". It will be a significant matter to choose the best method for the job, and then create it and add it to Essentials.

    I'm presuming you're mentioning this because of the comment about multiplayer support in the Essentials release thread.
  15. venom12
    October 2nd, 2012 05:55 AM
    venom12
    Yo , i have a trade system but it dont work proper, i have php files and scripts, but really dont know wthat so not working. it shows players pokemons but dont trade.

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