The bars are drawn by self.bitmap.fill_rect. However, to include transparency, you'll need to edit the colours of the bars. Search for where HPCOLORBASE1 and similar are defined. This probably works; I've never tried it myself.
I never said it would be. I said it might be, if I can get things together for it. At the moment, I don't know if that'll happen.
Briefly, there will be a lot of new item/ability/move effects, forms can now change during battle, and there's a new animation type (its cels never move, so it's useful for full-screen animations that don't care where the battlers are). And various bug fixes and tweaks as usual.
Thanks for your effect contributions, by the way. I'll see what I can do with them.
I have user pages on the wiki which record what I've done with regards to item/ability/move effects. I've gone through the first two, and am currently two thirds through the move effects. It would help if you only send me effects I haven't already done. Contributions are always appreciated.
Ok Ok, Oh Maruno i have a old scripts with moves efffects and abilities from pedapp or what was that name in my old game, there are most of 4th gen abilities,moves effects which could help you to get some like, Embargo, Fling, and more. If you want just tell me and i will send them to you.
I thought that's what you meant. It's more complicated than you think, as you'd need to make sure the icon only appears when appropriate (i.e. when the event you're facing is an NPC you can talk to, rather than an item ball or PC or something). I think that's the hardest part, although the rest of it is pretty difficult too.
My advice is that if you don't know enough to have had a decent go at making it yourself, just don't bother with it. It's at a whole other level.
I don't know, because you haven't really given me any information about what you're trying to do. Are you doing it in the scripts, or in an event, or what? What "background" are you talking about? And so on.