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Conversation Between Maruno and venom12
Showing Visitor Messages 31 to 45 of 90
  1. Maruno
    September 26th, 2012 11:53 AM
    Maruno
    1. No, although it will be compatible with it (assuming there are no major changes of direction).

    2. No idea. I have a number of maps still to create, plus more editing, coding and other additions to do. And that's assuming I'm not distracted by my TCG game.
  2. venom12
    September 26th, 2012 10:03 AM
    venom12
    Hmmm, i will check the color thing, also the TGC game will be in essentials? Also When you think new version of essenitals will come?
  3. Maruno
    September 25th, 2012 01:00 PM
    Maruno
    The bars are drawn by self.bitmap.fill_rect. However, to include transparency, you'll need to edit the colours of the bars. Search for where HPCOLORBASE1 and similar are defined. This probably works; I've never tried it myself.
  4. venom12
    September 25th, 2012 08:56 AM
    venom12
    Hello, i have little question, is there any chance to get a little opacity for exp and hp bar in battle?
    i looked for bitmap.fill_rect but cant find that to edit it maybe to add opacity.
  5. venom12
    July 2nd, 2012 02:24 AM
    venom12
    Oh right my mistake, hmm can't wait for this Hope it will be out soon :]
  6. Maruno
    July 1st, 2012 01:15 PM
    Maruno
    I never said it would be. I said it might be, if I can get things together for it. At the moment, I don't know if that'll happen.

    Briefly, there will be a lot of new item/ability/move effects, forms can now change during battle, and there's a new animation type (its cels never move, so it's useful for full-screen animations that don't care where the battlers are). And various bug fixes and tweaks as usual.

    Thanks for your effect contributions, by the way. I'll see what I can do with them.
  7. venom12
    July 1st, 2012 11:21 AM
    venom12
    So new relase will be on 10th july? And what it will have?
  8. venom12
    June 30th, 2012 09:36 AM
    venom12
    Ok i will start preparing some things for u
  9. Maruno
    June 30th, 2012 09:17 AM
    Maruno
    I have user pages on the wiki which record what I've done with regards to item/ability/move effects. I've gone through the first two, and am currently two thirds through the move effects. It would help if you only send me effects I haven't already done. Contributions are always appreciated.
  10. venom12
    June 30th, 2012 05:40 AM
    venom12
    Ok Ok, Oh Maruno i have a old scripts with moves efffects and abilities from pedapp or what was that name in my old game, there are most of 4th gen abilities,moves effects which could help you to get some like, Embargo, Fling, and more. If you want just tell me and i will send them to you.
  11. Maruno
    June 29th, 2012 04:41 PM
    Maruno
    I thought that's what you meant. It's more complicated than you think, as you'd need to make sure the icon only appears when appropriate (i.e. when the event you're facing is an NPC you can talk to, rather than an item ball or PC or something). I think that's the hardest part, although the rest of it is pretty difficult too.

    My advice is that if you don't know enough to have had a decent go at making it yourself, just don't bother with it. It's at a whole other level.
  12. venom12
    June 29th, 2012 01:46 PM
    venom12
  13. Maruno
    June 29th, 2012 12:43 PM
    Maruno
    I'm still not sure what you mean, but I'm sure whatever it is is possible. The issue is how difficult it would be.

    For that kind of thing, I've not even considered it, so I have no idea what to do. I'm not interested in it either.
  14. venom12
    June 29th, 2012 08:46 AM
    venom12
    Oh sorry, i have menu on map like in hgss and i mean when i talk with event graphic of characterwill show on a talk button.
  15. Maruno
    June 29th, 2012 04:31 AM
    Maruno
    I don't know, because you haven't really given me any information about what you're trying to do. Are you doing it in the scripts, or in an event, or what? What "background" are you talking about? And so on.

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