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Conversation Between Maruno and venom12
Showing Visitor Messages 41 to 50 of 90
  1. Maruno
    June 29th, 2012 04:41 PM
    I thought that's what you meant. It's more complicated than you think, as you'd need to make sure the icon only appears when appropriate (i.e. when the event you're facing is an NPC you can talk to, rather than an item ball or PC or something). I think that's the hardest part, although the rest of it is pretty difficult too.

    My advice is that if you don't know enough to have had a decent go at making it yourself, just don't bother with it. It's at a whole other level.
  2. venom12
    June 29th, 2012 01:46 PM
  3. Maruno
    June 29th, 2012 12:43 PM
    I'm still not sure what you mean, but I'm sure whatever it is is possible. The issue is how difficult it would be.

    For that kind of thing, I've not even considered it, so I have no idea what to do. I'm not interested in it either.
  4. venom12
    June 29th, 2012 08:46 AM
    Oh sorry, i have menu on map like in hgss and i mean when i talk with event graphic of characterwill show on a talk button.
  5. Maruno
    June 29th, 2012 04:31 AM
    I don't know, because you haven't really given me any information about what you're trying to do. Are you doing it in the scripts, or in an event, or what? What "background" are you talking about? And so on.
  6. venom12
    June 28th, 2012 10:30 AM
    it is not possible?
  7. Maruno
    June 28th, 2012 07:39 AM
    Good luck with that.
  8. venom12
    June 28th, 2012 04:53 AM
    Oh also i would like to display character sprite in an my background, i used pbMapInterpreter.get_character(0).character_name but not worked.
  9. venom12
    June 28th, 2012 04:18 AM
    Ok I got it, it need to be : pbMapInterpreter.get_character(0).screen_x
  10. Maruno
    June 27th, 2012 05:01 PM
    You're probably not using it in the right way, then. It would depend a lot on where you're trying to do your calculations and from where.

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