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Conversation Between Maruno and venom12
Showing Visitor Messages 71 to 80 of 90
  1. Maruno
    March 18th, 2012 06:10 AM
    Everything in the list (numbers, names, caught icon, presumably your icons as well) is positioned in the def drawItem in class Window_Pokedex. However, the area in which these things are visible is defined by the line @sprites["pokedex"]=Window_Pokedex.new(blahblablah) further down.

    Shift the area to the left a bit, then in drawItem move the text to the right by the same amount, to keep it in the same place. This will give you more space on the left of the list to put your Pokémon icons in.
  2. venom12
    March 17th, 2012 03:14 PM
    Sorry Maruno i bother you but i have problem wth pokedex. I cant change width of command and it cut icons in it look.

  3. Maruno
    March 15th, 2012 04:13 PM
    Good to hear.
  4. venom12
    March 15th, 2012 12:22 PM
    Weird last time i used this and it didnt work XD Maybei put it in wrong place, thanks for help it works!
  5. Maruno
    March 15th, 2012 12:15 PM
    Well, there's a few steps to it. The sprites and the text boxes are displayed in the class PokemonLoadScene (although the text itself is chosen elsewhere). What I did was create the def pbSetParty in that class, with a parameter of "trainer", and called it immediately after pbSetAuxiliaryWindow is called. The party is trainer.party, which is why "trainer" is a parameter - it wouldn't otherwise be accessible in pbSetParty.

    You'll need to change the viewport's z to 99998, so that the Pokémon appear above the windows. The Pokémon icons themselves are instances of PokemonIconSprite, with a z of 99999.

    That's a rough guide. If you know what you're doing, that should be enough of an explanation.
  6. venom12
    March 15th, 2012 08:30 AM
    Hi Maruno Could you tell how you put Pokemon icons in PokemonLoad scene?
  7. venom12
    March 13th, 2012 07:26 PM
    Ok thanks for the info :D Can't wait ;]
  8. Maruno
    March 13th, 2012 06:20 PM
    You mean Essentials?

    No release date yet. I still have a number of things to do and design, plenty of information to be checked, and further necessary tweaks as and when I think of them. It's an involved process, and I have no idea how long it'll take. My best guess right now is somewhen in April, but that assumes a lot of things (e.g. that I'll have time to work on it, that I'll actually work on it rather than play Minecraft or Pokémon Colosseum, etc., etc.).
  9. venom12
    March 12th, 2012 11:45 AM
    Hi Maruno, any info when new version of sk will come?
  10. venom12
    August 14th, 2011 09:42 AM
    Ok i will prepare them and send you, i miss only 7 or 8 abilities from 4th gen ;]

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