... That looks hilariously badass, so yeah... Doesn't look too bad. Might check it out. And I'm glad you noticed that villains never follow the rules. Because they're all jerks like that. In all of the Acts.
True... the cool down time would be pretty good, and a time limit for the fusion to begin with. I have no clue how I didn't think to do this. ... Don't expect any of the actual villains to have this time limit, though they have reasons why they can.
And hey, you're right about the party limit. This isn't a Beta Test copy of the game, it's a Final copy... though that doesn't mean there won't be patches. And yeah, that makes sense to me. You have helped me so much with this.
... Are they trapped in the game? ... Not in Act 1, at least. And yeah, I know. We have done that.
Hm, maybe there's a cool down time for being able to do it? And are our characters trapped in the game because if that's the case the most logical explanation would be they are beta testing the game and something goes wrong, leaving them trapped in the game but if the game has gone live then people who join the parties could be NPC'ed I guess. (It's not like we haven't npc'ed a whole rp before anyway)
I kind of agree with you with that. Though, really, none of the 4th Act Villains are particularly weak to White Magic offensive spells. My character is... well... probably going to be a Black Mage.
I still do need a bit of help, what with the actual battling. I originally planned for you to be able to fuse with your pokemon. How would I be able to balance that with keeping them separate? I mean... being an MMO, people can join each other's parties and cover your back. Should I just leave that out, or what?
I would love to face them down. Of course the character I would use wouldn't be much of a fighter and more of healing class... Of course white magic can be interpretted as holy magic in a sense, to banish evil ;D
(Well those offensive spells, not supporter spells..)