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Conversation Between TB Pro and Co500
Showing Visitor Messages 1 to 15 of 19
  1. Co500
    October 22nd, 2010 03:33 AM
    Co500
    hey when are you next releasing your B/W sprite project???
  2. TB Pro
    September 29th, 2010 03:58 AM
    TB Pro
    yep
  3. Co500
    September 28th, 2010 11:15 PM
    Co500
    On your back sprites there lowered too much as where the sprites are seen in-game half of their body wont be see-able here is a sprite to make it clearer
    That is where the sprite should "cut-off"
    Do I make any sense?
  4. TB Pro
    September 28th, 2010 04:46 PM
    TB Pro
    No point in closing yours down.
    What do you mean by "the cut off line is alot higher"?
  5. Co500
    September 28th, 2010 01:19 PM
    Co500
    oh and ill close mine down if your doing them, no point in both of us doing them and yours will be better
  6. Co500
    September 28th, 2010 01:17 PM
    Co500
    um ok thanks also if you look at your back sprites the cut off line is alot higher
  7. TB Pro
    September 28th, 2010 01:16 PM
    TB Pro
    I planned to do all of them and release them all at once(in fact, I have a lot more done atm), but if you wanna use the ones I've posted, go ahead.
  8. Co500
    September 28th, 2010 01:12 PM
    Co500
    So could I post them on my thread?? (I will state that to use yours they will have to give credit to you)
  9. Co500
    September 28th, 2010 01:07 PM
    Co500
    Hi I just saw your post on the rom hacking resources thread and in the pixel project place Ive made a thread already indexing and resizing so I was wondering if you could contribute and I can put some on the thread
  10. Co500
    January 11th, 2010 11:59 AM
    Co500
    so what should i change in this part?
    msgbox @speak 0x6
    Release
    Warp 0x3 0x1 0xFF 0x18 0x24

    #ORG @speak
    = Huh?Whats that?
  11. TB Pro
    January 11th, 2010 11:58 AM
    TB Pro
    Yes and no.

    msgbox @speak 0x6
    Release
    Warp 0x3 0x1 0xFF 0x18 0x24

    #ORG @speak
    = Huh?Whats that?
  12. Co500
    January 11th, 2010 11:55 AM
    Co500
    so i just keep using ox800000 for scripts and XSE will change it? and are cases right for the script now?
  13. TB Pro
    January 11th, 2010 11:53 AM
    TB Pro
    XSE searches for empty bytes past the dynamic offset.
  14. Co500
    January 11th, 2010 11:52 AM
    Co500
    #Dynamic 0x800000

    #Org @Start
    Lock
    FacePlayer
    msgbox @speak 0x6
    Release
    Warp 0x3 0x1 0xFF 0x18 0x24

    #ORG @Speak
    = Huh?Whats that?
  15. Co500
    January 11th, 2010 11:49 AM
    Co500
    ok but iv already used 0x800000 as a offset

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