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Reload this Page Conversation Between Worldslayer608 and COOLTRAINER♂
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Conversation Between Worldslayer608 and COOLTRAINER♂
Showing Visitor Messages 1 to 6 of 6
  1. COOLTRAINER♂
    March 20th, 2014 1:12 AM
    COOLTRAINER♂
    A very long time due to constantly remaking the mesh and parts of it to be more accurate & whenever better sources appeared ( before pokedex 3d pro came out my only decent reference from all angles was a rip of the Pokemon Colosseum model which is incredibly inaccurate for an official product and a grainy picture of two anime character sheets )

    I don't know how long it would take me to remake a model from scratch now depending on complexity but I want to learn ZBrush to have more flexibility in scaling the triangle count and making normal maps.
  2. Worldslayer608
    March 19th, 2014 6:18 PM
    Worldslayer608
    Wow, so how long did it take to make the whole thing? Looks phenomenal
  3. COOLTRAINER♂
    March 19th, 2014 2:26 PM
    COOLTRAINER♂
    Huh less than I thought actually. About 18.2 - 18.5k depending on which set of claws is active.
  4. COOLTRAINER♂
    March 19th, 2014 9:52 AM
    COOLTRAINER♂
    (triangles)
  5. COOLTRAINER♂
    March 19th, 2014 9:51 AM
    COOLTRAINER♂
    Most of it is working on top of a Turbosmoothed result of a lower poly base I did so I think it's around just over 20k. Which I'd say is acceptable for the player character models if you're using a machine that could reasonably compare to a ps3 or xbox 360, but I haven't done extensive testing with how well Unity's renderer performs.
  6. Worldslayer608
    March 19th, 2014 7:40 AM
    Worldslayer608
    How many polys was that model you posted in the screenshot showcase? Looks phenomenal. I was working with low poly models a while back and had thoughts of working with a Unity Engine, but it was really me just kicking rocks in the sand.

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