Showing Visitor Messages 1 to 10 of 44
December 1st, 2009 09:47 PMZodiacDaGreatAt the moment, its just my hacked version..
December 1st, 2009 09:45 PMLiquid ShadowWell, yeah lol he told me about that some time last year also. (really nice guy, tutored me via some wierd thing that let me see his desktop).
Anyways, is your ruby hacked engine like JPAN's or is it like exclusive to your hack?
December 1st, 2009 09:07 PMZodiacDaGreatHe told me about that a long time ago, way before the tutorial was posted... Uhm, on my hack, I think I'll give the musics a pause while work on the other stuff so I could release a beta or something.
December 1st, 2009 06:05 PMLiquid ShadowOh yeah, I forgot to tell you.. If you felt like Ruby was limited in instruments (as I did) as you're making (or were making) a G/S/C remake, check out AmineX's tutorials on making custom voicegroups and check out RedYoshi's tutorial on adding custom instruments into a game.
What I did: Ripped WAV files for instruments I needed from firered via Sappy's wav ripping feature and followed RedYoshi's tut.
Anyways, just thought it might be helpful, as one of the things I disliked in Ruby was the limit of instruments (Yes, Magnius's R/S/E document on voicegroups is wrong and only for Emerald).
November 30th, 2009 11:14 AMLiquid ShadowOh, that's cool. By different clothes system I'm guessing you mean by a routine that changes the main player's overworld, correct?
Well anyways, lately i've been just trying out new things, like screwin around with titlescreens on Ruby and stuff. (What do you think of this one? http://img22.imageshack.us/img22/9779/newtitlescreen.png ) My old hard drive with all my old stuff on it got burnt. I'm not sure how badly it is, but I'm going to see if I can recover anything from it, because I had like 50 or so songs looped and ready to be inserted. I'm also trying to learn some ASM by reading some tutorials. I'm kind of getting some grasp on it, but not really. Still trying out some things with it. My first goal is to try and insert new animations into FireRed or Ruby.. Just that I don't know how to dump the ASM code for the tile animations or what not from Ruby
Anyways, what have you been up to lately?
November 30th, 2009 11:01 AMZodiacDaGreatI've read you and Andrea's posts... Seems like you've got a lot to do. Well, I'm sorta back now, the things I've hacked on the Ruby engine are mostly stuff that I'd like eg. a clothes system, Trainer Card hack, and loads more - like the Fire Red textboxes
November 17th, 2009 08:02 PMLiquid ShadowHey ZDG. Just wanted to let you know I found it (it's the gfx right after the RUBY VERSION logo. Anyways, I was browsing around some of JPAN's ASM stuff (I'm sure you've heard of him), and I saw his FireRed hacked engine. It has many useful commands, such as changing the OW sprite of the hero, adding extra OW's (I think I can do that myself simply by repointing the OW sprite table, not so sure about the palette table though). I was wondering, since I hack Ruby, is there a way to convert some of his ASM codes and make them work for Ruby? I also noticed that you posted something about you making something similar for Ruby in the future (looking forward to that, your ASM stuff has been a TON of help in the past). Also, do you know if it's possible to have a check Day of the week script?
Anyways, I just realized that you're going to be gone for a while (I don't know how long), and I just wanted to thank you again for all your past help and inspiration. Good luck on your future projects.
November 13th, 2009 02:44 PMLiquid ShadowA swi and dma log with VBA-H? Do you think you can elaborate a little bit on that? Also I did search before I asked you, and unfortunately your thread didn't have the pokemon logo tilemap. (although it did have a LOT of stuff I was looking for).
November 13th, 2009 02:41 PMZodiacDaGreatDo a swi and dma log with VBA-H, you'll find it. The problem is I'm not going to be around any sooner. Otherwise I could've just even you the unLZ number.
Anyway, I remembered I posted a ruby unLZ document, so check in the Documents & Tutorials section for it. Best of Luck.
November 6th, 2009 08:08 PMLiquid ShadowHey ZDG. Long time no talk. How's it been?
Anyway, I was just wondering.. Do you happen to know the UnLz number for the Ruby Title Screen LOGO tilemap? Because I can't find it, and I want to edit the way the logo's shape. Any help would be appreciated =).
Also, Do you know where the TileMap for the Pokemon Logo is? I couldn't find that either.
P.S. I'm NeoNemesis. Just had my name changed.
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