Conversation Between Liquid Shadow and Juan
Showing Visitor Messages 1 to 10 of 13
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Ok! That's fine, thanks a lot. Can you maybe PM me the routines or post them as a visitor message?
Also can you tell me what variables to use?
(Do you think you can give me the output, not the actual routine?)
Thanks again!
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December 4th, 2009 01:16 AM
Juan
Hi!
As I am a programmer, it was easy to learn.
I've converted OWs routines, but not converted the rest because I'm studying for 3 tests, one for university.
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Hey Juan!
Do you know any good place where I can learn ASM? I'm currently trying to learn thumb, and the first thing I'm going to try and do is implement your extra tile animations.
P.S. How's the conversion going? I think I managed to repoint the OW table myself, but I can't get the routine that changes the hero's overworld to work for Ruby. Did you get to convert any?
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Well, The MAIN routines I want are the extra overworlds and palettes, the different wild pokemon data, the one where you can change the main character's overworld using a script, the timer, and the one where you can change the levels of the trainer pokemon by calculating the average level of pokemon you have.
However, the most important three I would use would be the extra overworlds and palette, changing the overworld in game, and the timer.
Also, if you have time, maybe you could do the hardware functions one?
Thanks, and sorry if I'm asking too much of you.
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November 24th, 2009 04:06 PM
Juan
I just convert the routine OverWorlds for Ruby, you'll only want it, want also other routines?
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November 23rd, 2009 01:05 PM
Juan
Not yet. :D
I'll try today or tomorrow.
Is that I have a test in December, and I am studying for it. :/
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Hey Juan!
I just wanted to know if you managed to be able to convert some stuff from the hacked firered engine to ruby. Have you tried it yet?
Also, I tried your Tile animation stuff, and it's pretty cool!
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November 20th, 2009 11:09 PM
Juan
I already have these offsets, but thank
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Ok, well anyway here are some Variables the creator of the hacked engine (JPAN) gave me:
Here, I give you the values you need to change the code to make it Ruby-ready. If the OW table doesn't seem to be in that location, try to search for 110308, it will be the begining of that pointer.
Pokemon party value: 0x03004360
var 0x8004: 0x0202e8cc (all others 0x8000 variables, just add or subtract 0x2 to the address)
OW Pallete first value (original pointer): 0x0837377c
Thanks a lot!
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November 20th, 2009 10:48 PM
Juan
Yeah, i think.
I can not guarantee anything, and I'll try. :D