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Conversation Between Likewise and ~Teh Panda~
Showing Visitor Messages 16 to 30 of 61
  1. Likewise
    December 15th, 2008 11:13 AM
    Likewise

    thats scary O.o..............

  2. ~Teh Panda~
    December 14th, 2008 6:33 PM
    ~Teh Panda~

    Holy crap, my birthday is December 15 also!

  3. ~Teh Panda~
    December 14th, 2008 2:15 PM
    ~Teh Panda~

    That is not a real x and y place lol... needs to be 0x1 0x1

  4. Likewise
    December 14th, 2008 2:05 PM
    Likewise

    It still says "type mismatch on line 27, missing #define or perimiter line: warp 0x5 0x0 0x0

  5. Likewise
    December 14th, 2008 11:39 AM
    Likewise

    Ugh, stupidity engulfs me.

  6. ~Teh Panda~
    December 14th, 2008 11:30 AM
    ~Teh Panda~

    You just made a silly mistake to what I can see, where is your lock command? If you do not want one than delete your release command

  7. Likewise
    December 14th, 2008 10:51 AM
    Likewise

    #dynamic 0x71ACB0

    #org @startWarpScript
    checkflag 0x1003
    if 0x1 goto @done
    applymovement 0xFF @move
    waitmovement 0x0
    msgbox @tex
    boxset 0x6
    applymovement 0xFF @move2
    waitmovement 0x0
    msgbox @text
    boxset 0x6
    applymovement 0xFF @move3
    waitmovement 0x0
    msgbox @text2
    boxset 0x6
    applymovement 0xFF @move4
    waitmovement 0x0
    msgbox @text3
    boxset 0x6
    applymovement 0xFF @move5
    applymovement 0x0002 @move6
    waitmovement 0x0
    msgbox @text4
    boxset 0x6
    warp 0x5 0x0 0x0
    setflag 0x1003
    setflag 0x1023
    setflag 0x1024
    setflag 0x1025
    release
    end

    #org @move
    #raw 0x12 0x12 0x12 0x12 0xFE

    #org @tex
    = \v\h01: What the.....

    #org @move2
    #raw 0x1F 0x1F 0x01 0x62 0xFE

    #org @text
    = \v\h01: Dad!

    #org @move3
    #raw 0x1E 0x1E 0xFE

    #org @text2
    = \v\h01: Dad, wake up, please wake up!\nNo, no, no!\lThis cant be happening!

    #org @move4
    #raw 0x62 0x1F 0x1E 0xFE

    #org @text3
    = \v\h01:You, you did this!

    #org @move5
    #raw 0x1E 0x1E 0x1E 0xFE

    #org @move6
    #raw 0x1E 0x1E 0x1E 0x1E 0x1E 0x60 0xFE

    #org @text4
    = \v\h01: NO!\nThis just can't be happening!\l...MOM!

    #org @done
    release
    end

    There's the script.

  8. ~Teh Panda~
    December 12th, 2008 6:05 PM
    ~Teh Panda~

    Show me yout=r script plz

  9. Likewise
    December 12th, 2008 5:49 PM
    Likewise

    it keeps saying,
    missing #define or perimiter?

  10. Likewise
    December 12th, 2008 5:45 PM
    Likewise

    lol I feel stupid thanks :D

  11. ~Teh Panda~
    December 12th, 2008 5:43 PM
    ~Teh Panda~

    Urrr... sure

    0x800000

    #org @startWarpScript
    lock
    Message @Warpers
    boxset 6
    warp 0x8 0xA 0xFF
    release
    end

    #org @Warpers
    = You are gonna be warped.

  12. Likewise
    December 12th, 2008 5:41 PM
    Likewise

    *confused*
    cand you draw up an example xD

  13. ~Teh Panda~
    December 12th, 2008 5:40 PM
    ~Teh Panda~

    Whenever you need to warp in your script

  14. Likewise
    December 12th, 2008 5:35 PM
    Likewise

    I know the code, I just dont know where to put it xD

  15. ~Teh Panda~
    December 12th, 2008 5:34 PM
    ~Teh Panda~

    OK, then just use this code:

    warp 0xX-position (in Hex) 0xY Position (in Hex) 0xSPRITE NO. (FF is Player)

    So for player to warp to position X: 8 Y:10 it would be

    warp 0x8 0xA 0xFF


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