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Conversation Between Likewise and ~Teh Panda~
Showing Visitor Messages 21 to 30 of 61
  1. ~Teh Panda~
    December 14th, 2008 11:30 AM
    ~Teh Panda~
    You just made a silly mistake to what I can see, where is your lock command? If you do not want one than delete your release command

  2. Likewise
    December 14th, 2008 10:51 AM
    #dynamic 0x71ACB0

    #org @startWarpScript
    checkflag 0x1003
    if 0x1 goto @done
    applymovement 0xFF @move
    waitmovement 0x0
    msgbox @tex
    boxset 0x6
    applymovement 0xFF @move2
    waitmovement 0x0
    msgbox @text
    boxset 0x6
    applymovement 0xFF @move3
    waitmovement 0x0
    msgbox @text2
    boxset 0x6
    applymovement 0xFF @move4
    waitmovement 0x0
    msgbox @text3
    boxset 0x6
    applymovement 0xFF @move5
    applymovement 0x0002 @move6
    waitmovement 0x0
    msgbox @text4
    boxset 0x6
    warp 0x5 0x0 0x0
    setflag 0x1003
    setflag 0x1023
    setflag 0x1024
    setflag 0x1025

    #org @move
    #raw 0x12 0x12 0x12 0x12 0xFE

    #org @tex
    = \v\h01: What the.....

    #org @move2
    #raw 0x1F 0x1F 0x01 0x62 0xFE

    #org @text
    = \v\h01: Dad!

    #org @move3
    #raw 0x1E 0x1E 0xFE

    #org @text2
    = \v\h01: Dad, wake up, please wake up!\nNo, no, no!\lThis cant be happening!

    #org @move4
    #raw 0x62 0x1F 0x1E 0xFE

    #org @text3
    = \v\h01:You, you did this!

    #org @move5
    #raw 0x1E 0x1E 0x1E 0xFE

    #org @move6
    #raw 0x1E 0x1E 0x1E 0x1E 0x1E 0x60 0xFE

    #org @text4
    = \v\h01: NO!\nThis just can't be happening!\l...MOM!

    #org @done

    There's the script.

  3. ~Teh Panda~
    December 12th, 2008 06:05 PM
    ~Teh Panda~
    Show me yout=r script plz

  4. Likewise
    December 12th, 2008 05:49 PM
    it keeps saying,
    missing #define or perimiter?

  5. Likewise
    December 12th, 2008 05:45 PM
    lol I feel stupid thanks :D

  6. ~Teh Panda~
    December 12th, 2008 05:43 PM
    ~Teh Panda~
    Urrr... sure


    #org @startWarpScript
    Message @Warpers
    boxset 6
    warp 0x8 0xA 0xFF

    #org @Warpers
    = You are gonna be warped.

  7. Likewise
    December 12th, 2008 05:41 PM
    cand you draw up an example xD

  8. ~Teh Panda~
    December 12th, 2008 05:40 PM
    ~Teh Panda~
    Whenever you need to warp in your script

  9. Likewise
    December 12th, 2008 05:35 PM
    I know the code, I just dont know where to put it xD

  10. ~Teh Panda~
    December 12th, 2008 05:34 PM
    ~Teh Panda~
    OK, then just use this code:

    warp 0xX-position (in Hex) 0xY Position (in Hex) 0xSPRITE NO. (FF is Player)

    So for player to warp to position X: 8 Y:10 it would be

    warp 0x8 0xA 0xFF

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