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Conversation Between Aurafire and Alternative
Showing Visitor Messages 1 to 10 of 32
  1. Aurafire
    January 8th, 2011 04:16 PM
    Aurafire
    Ok, just wondering ^^
  2. Alternative
    January 8th, 2011 04:15 PM
    Alternative
    Abnegation was in on the judging as well.
  3. Aurafire
    January 8th, 2011 11:54 AM
    Aurafire
    Hey, was it only you and moments who picked the winners of the graphics competition?
  4. Aurafire
    December 4th, 2010 10:19 AM
    Aurafire
    Give all of your pokemon a number, tell your opponent how many you have, and he/she picks six numbers at random. Those are the pokemon you have to use in battle :]
  5. Alternative
    December 4th, 2010 04:31 AM
    Alternative
    Sorry to ask, but how exactly does a roulette battle work? I know it seems interesting, but you never explained this.
    tl;dr Roulette, what do?
  6. Alternative
    August 4th, 2010 05:39 AM
    Alternative
    Are there restrictions to who can bypass the 25 character rule in those places where you can bypass it, because I always seem to get the pop-up that's all liek "You need 25 Characters o_0", where other don't.
  7. Aurafire
    July 12th, 2010 06:58 AM
    Aurafire
    Not really, I haven't made an NU team in forever :(
  8. Alternative
    July 12th, 2010 06:57 AM
    Alternative
    Hello Aura.
    You wouldn't happen to know anything about NU battling would you? I've been itching to make a team for the tier and I know nothing about NU except Skuntank.
  9. Alternative
    April 4th, 2010 06:24 PM
    Alternative
    Can you help me with a couple of movesets please? It's just experimental. Just this for now.

    @ Leftovers
    Trait: Rain Dish
    Nature: Bold
    EVs: 252 HP / 176 Def / 80 SpA
    - Counter
    - Surf
    - Grass Knot/Energy Ball
    - Ice Beam/Toxic

    Would that be viable?
  10. Aurafire
    February 20th, 2010 05:46 PM
    Aurafire
    There's nothing much to teach really...It's basically taking certain elements of stall and using them to support 1-2 central sweepers. You'll always want some sort of entry hazards, SR + one of the spikes, depending on how well they support your team, as well as an ghost to anti spin. Other than that, it plays a lot like bulky offense.

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