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Conversation Between sonic1 and redriders180
Showing Visitor Messages 11 to 18 of 18
  1. sonic1
    November 12th, 2012 03:00 AM
    sonic1
    oh! Hi man!!! Long time no see! I hope you're doing ok!
    You told me your timezone, but i already forgot it, srry >.<
    Well, now are 11:00am where i am, but stay in MSN the longest you can, starting from 5/6 hours from now (my 4/5pm).

    I'm glad you're still hacking :D

    Cheers!
  2. redriders180
    November 10th, 2012 04:51 PM
    redriders180
    Hiya! I just wanted to tell you that I'm not dead or anything (: But if you could come on MSN sometime, I was hoping I could get some information on some stuff from Emerald...i.e. Information on the tag battle, and perhaps some other little things.

    Thanks~
  3. redriders180
    August 14th, 2012 12:27 PM
    redriders180
    D: I can't wait!
  4. sonic1
    August 14th, 2012 08:49 AM
    sonic1
    Actually, i didn't find the routine you mentioned, this is purelly I/O, i'll explain you the trick later, don't worry! :D
  5. redriders180
    August 14th, 2012 04:56 AM
    redriders180
    Intriguing I've been wanting to make the msgboxes and menus come out on a slighty transparent box, similar to a hack I saw at some point. Although the effect was different...instead of transparency, it was more of a darkening effect.

    In either case, it seems like you found the routine that draws stuff on the top layer :D Congrats!
  6. sonic1
    August 14th, 2012 04:36 AM
    sonic1
  7. redriders180
    March 25th, 2012 12:49 PM
    redriders180
    Awesome! I thought a table would be a fairly simple idea, otherwise you'd need lots of checks and subtractions and whatnot. Good idea about the encoder! I was thinking about making an Excel Spreadsheet to assist me, but I'm not good with Excel anyway. I only wish I could help...But thanks a ton!
  8. sonic1
    March 25th, 2012 04:23 AM
    sonic1
    Hey, i'm here to say that i'm still working on that routine, and the reason that its taking long is that i used a table to convert the letters, not the subtraction method, because its easier to me to do it this way, and i'm having little testing issues.

    But wait, i'm still not done: I'm working on a encoder routine, so that you will not have to waste your time creating a pokemon event manually. I'll do it so that you can input the values on variables and the game (runtime) will give you the letters needed to create a pokemon

    Of course this routine will only stay with both of us, because if it was released to anybody, that person would automatically know how to generate pokemon events.

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