Showing Visitor Messages 1 to 15 of 16
December 15th, 2012 02:45 PMtajarosSorry for the late reply you can use any variable you want! :) Seriously I know I replied before ahah
December 6th, 2012 07:47 AMsonic1Most of it xD
I'm just doing it very slowly because of my programming college project.
Anyways, my plan is to first do the withdraw and deposit features. For that i'm gonna need two variables of 4050 upwards. Choose 2 convenient variables for you so i can start doing things!
December 6th, 2012 03:07 AMtajarosCan you understand what I'm saying? lol. xD
December 5th, 2012 05:40 AMtajarosI can't really explain that clearly w/o a script but anyways here's the thing that I want.
First it tries to record the time that you accessed or created your account and stores it to a variable or something like that to save the Information. I don't really know I could do that practically I just want a script that let's you store money and have interest like 3% per week or something like that. I also want the function to let you take money and get money from the balance you have in the bank.
The script that I want is just like something that happens to the money in real-life banks... :3
December 5th, 2012 04:09 AMtajarosOk, I'll explain it to you in a little while.
December 4th, 2012 02:40 PMsonic1Ok, so the script is a bit complicated for me to understand nowadays, but if you explain me step by step what you want to do, i'll make the routine and explain it to you :/
December 3rd, 2012 02:22 PMtajarosI just wanted to make those vars, comparing and writebytyetoooffset, in a ASM routine so I'll just run the callasm command.
December 3rd, 2012 05:06 AMtajarosNarutoActor provided me with a script for a banking script that makes you create an account and store money and checks the money you have stored.
Here's the script which I fixed some pointers and messages but sadly still doesn't work for me NarutoActor said he made it worked before but when he learned ASM he made one for it I'm not sure if he has the routine for it.
Anyways here's the script:
And if you want a script with an explanation here but it's quite unorganized and has grammar mistakes.
Sorry if you can't understand me lol. xD
December 3rd, 2012 02:49 AMtajarosI'll explain more of what kind of script it really is after I finish doing my school project... :3
December 2nd, 2012 02:02 PMtajarosI decided I'll use VBASDLH since most people use it.
Anyways about money that can store money make interest and give your money back... :3
December 2nd, 2012 05:02 AMsonic1It sounds cool, but i don't really know what are you talking about xD
Banking what? Pokemons? Money?
December 1st, 2012 07:58 PMtajarosOk, I'll take NO$GBA Debugger...
Then let's get you back to Rom Hacking...
Let's make it a little easy how about a banking script? huh? should be easy enough...
December 1st, 2012 05:39 PMsonic1well, about asm, it has taken much of my time, and if you know what each command do already, then you're already prepared to do what you want. You just need to use the right tools and know the offsets (which you're gonna discover with the right tools), and by right tools i mean a decent disassembler like VBASDLH or NO$GBA DEBUG.
I'm not into rom hacking nor ASM much nowadays, so i'm not in the mood for teaching, but let's give it a test run.
Give me some idea you want to make using ASM and i'll see if i can do it, and if i can, i will explain it step-by-step to you.
(a easy thing would be better!)
November 30th, 2012 01:41 PMtajarosThanks!
Dude please can you tutor me to ASM? I've read many tutorials and quite know how every command works but don't really know when to use them in making my own routines... :/
November 30th, 2012 05:50 AMsonic1Hi man!´Well, check this link
All the flags that are safe to use are the ones that the game uses for storyline or minor events
0x500 to 0x700 are Trainer flags
Flags from 0x900 to upper numbers overwrite variable 0x4000 onwards.
Flags 0x8xx are important data from the game
I'd say that the lower 0x2xx flags are the safer to use, because they're mostly storyline related.
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