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Conversation Between Fraot and venom12
Showing Visitor Messages 1 to 10 of 26
  1. venom12
    March 12th, 2012 03:41 PM
    So what will be with graphics :D ?

  2. Fraot
    February 24th, 2012 01:27 PM
    Really? You can have it if you want it.

  3. venom12
    February 23rd, 2012 03:41 PM
    Dude i saw you awesome graphic in Pokemon Essentials thread :O

  4. Fraot
    February 25th, 2010 09:51 PM
    It's an attr:accesory or something like that. There must be a class related to the Pokemon itself, you know, were you see every pokemon term, like: hp, atk, happiness, speed, etc... I did it on my game: a happiness checker which tells how the relationship is. About the HP, you should put:

    if pokemon.hp<50(or anything, it could be a variable too) (play "cry%3.wav",100,60) (which could mean the pokemon's cry will low its pitch to 60 and the volume will be 100, for example).

    Again, i'm not being too much of a good help beacuse i have not installed RMXP on this computer.

  5. venom12
    February 25th, 2010 12:05 PM
    You know how i can check pokemon hp like i have pokemon.happines>250 so how hp?

  6. Fraot
    February 20th, 2010 03:49 PM
    Yes, I have msn but I don't give it to anyone.
    About the types.png... you should see any method related to it. I have no RMXP installed on this computer, so I can't tell you exactly. But that method must work anywhere else, you just have to know how to put it. If you search for "types.png" by pressing Ctrl+Shift+F, you shoould find anything related to the actual implementation on those lines.

  7. venom12
    February 17th, 2010 08:48 AM
    And o you have MSN or something?

  8. venom12
    February 17th, 2010 06:04 AM
    Hi do you know how i can use types bimtaps in other script than Summary?

  9. Fraot
    January 24th, 2010 03:57 PM
    I don't know what do you mean. But you can make an animated icon or whatever by writing a special method. Press Ctrl+Shift+F "animatedSprite" on the script window, and copy one of the instances of that method. You can use that as a reference. Se the notes.html for more information about using the arguments of that method. You must specify: the height and width of the frames, and the rows and columns of the animation.

    BTW: I'm not too good writing in english.

  10. venom12
    January 24th, 2010 02:02 PM
    Hi did you know how to get animated Pokemon Icon and maybe you know how to check move type? Like this

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