Dunno how many "steal Pokémon" scripts I'm going to have. But the nice thing about it is, once I create the first one, I've got a template for all the others. Each time I create a new steal script, I can take the old one, switch out the offset, the trainer number, the flags, and the dialogue, and then it's done.
The problem is getting the first one to work. No, script, I do not want you to play the "No, I don't want to steal your Meowth" dialogue when I click on the "Yes, I want to steal your Meowth" option. And I do NOT want you to play BOTH sets of dialogue when I click on "Yes" and am expecting to see the "You have too many Pokémon in your party" dialogue instead.
(Well, took me a while to respond to you... XD; ) It's going all right, summer break is ongoing. Progress in ToxicPurple isn't going as fast as I'd hoped, but, meh. It's hard to get up to speed during summer break.
Creating a "steal Pokémon" script is rather annoying.
ToxicPurple's going all right. Haven't had a ton of time to work on it lately, but the end of school is coming up soon. Right now I'm working on the promotion battle script and trying to convince my computer to run A-Trainer again. It spontaneously started refusing yesterday and so far has yet to run any hacking programs, ack. Darwine. :/
By the way, how's ToxicPurple going? I haven't been around much lately, but I notice that it's still on the first page, which is good. Any hack that can remain on the first page for more than a month is bound to end up going somewhere.
When you make the beta/alpha, make sure it is perfect and flawless. No errors to be spotted. There are plenty of people who determine that the output of the whole hack can be based upon how well the beta/alpha is. Just make sure that it's all well done before you go public with it, okay?