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  • Well, many thanks, but i don't really like taking other's work. I prefer to find things my way, because i *need* to know/learn how to do things on my own. If someone gives me a full made thing, good, but that way i can't learn the techniques needed to do a similar thing.

    I really appreciate your kindness, thanks ;)
    I see! Well, if im not mistaken, all ARM instructions (even bx) can be conditional, right? Can i use that routine and make a version of it, in ARM, for emerald? (i know that its going to be slower because of the 16bit bus, but would it be worth a shot, or not?

    About gen3, i hack it since 2007 xD Asm, though, only 2 years from now, and still have a lot to learn.

    Thanks for the response
    Ok, many thanks!
    But why is it a great example of why i shouldn't use it on an ARM cpu? (srry for bad english)
    Hey Bond! Hi! I saw in the notable breakpoints of project pokemon that you are the one who added most of the offsets.
    I came here to ask something to you, related to Pokemon Emerald (U).
    I know that the routine at 082E7B68 is a mathematical operation, but i can't guess what it is. Could you please enlighten me?

    Thanks :D
    Your profile needs more love. B)
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