Open your VBA disassemble and goto that offset (make sure thumb is selected). You'll see it's a bl 0xoffset. You want to set a breakpoints to this offset. From there run the game as per normal. When the TM is about to get deleted the routine you find WILL be called. Once it's called the game will break and you can see the previous instruction.
Once again in your VBA emulator's disassembler, jump to that offset and check if it's a "bl" command. If it is, just nop it out.
I've actually already changed up all of the wild locations. I've also kept your implementation of the other 2 dogs as I like the way you did it. Would following your suggestion mess these up, or would it just revert them back to FR defaults? What about my new areas?
Is this patch idea the only way to change your titlescreen or can it still be done manually?
Hey, not sure how much you come on here these days but I figured this was worth a shot. I've been slowly working on a yellow remake over time with your hack as a base. I've got it almost completely done but I'm hung up on the title screen. It seems you moved some things around in unlz and I can't figure out where anything is located. Was wondering if you might know where some things are, in particular the charizard/venusaur sprites and the non-existent Firered logo.