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kleenexfeu kleenexfeu is offline

Visitor Messages

Showing Visitor Messages 1 to 15 of 56
  1. Sky High
    6 Days Ago 9:16 AM
    Sky High
    Yeah. It really way to hard. I'm just asking though. XD
  2. Sky High
    6 Days Ago 8:44 AM
    Sky High
    I wonder if you will be making move-based Mega Evolution like Dragon Ascent?
  3. Sky High
    3 Weeks Ago 7:50 AM
    Sky High
    I think I should stick with 511 moves for a while. I'll just have to replace moves 355-511 that I really don't actually need (Gravity, Magnet Rise, Quash) that will give space to the moves 512 and above, and custom moves to include in the 511 list.
  4. Sky High
    4 Weeks Ago 7:13 PM
    Sky High
    And how come the decap patch is buggy? :3
  5. Sky High
    4 Weeks Ago 6:25 AM
    Sky High
    Yeah. But not completely. I'm just using it as a reference of the things should be decapped.
  6. Sky High
    September 4th, 2015 5:21 AM
    Sky High
    Ooh. The Multitype and Arceus/Giratina routines are awesome! Is the Arceus/Giratina routine finally working when withdrawed/deposited in the PC? (I assume that you've tested those before posting)
  7. Sky High
    September 2nd, 2015 7:52 AM
    Sky High
    Hope that you will be able to get in touch with MrDS anytime for the routines. Anyway, thanks man!

    He said that he got the routines working a long time ago. But when I asked him if I can have the routines, he said that he had forgotten what he did due to he had worked on it like a year ago. He suggested me to wait for the rombase and let me rip it off.
  8. Sky High
    September 2nd, 2015 6:31 AM
    Sky High
    Ok. Finally tried that but it doesn't load up with these:
    - Does not learn any move while leveling up.
    - Does not have moves correctly according to its level when caught (I caught a Lillipup Level 60 but the moves are tackle, leer, odor sleuth, and bite instead of play rough, giga impact, last resort, retaliate). These happened too in givepokemon script and non custom moveset trainers.

    Overall, it only successfully loaded moves past 512 but it never aligned depending on level. It's just like it had repeated the old second routine problem back at the original thread.
  9. Sky High
    September 2nd, 2015 4:12 AM
    Sky High
    It got me a freeze when I'm entering any Pokemon battle. Things to clarify:
    - Is the routine sure that the pointer should be at 6935A? Because that is not a 0/4/8/C byte aligned.
    - In the second routine, I'm sure you have a typo on the "firstbl 0x0806928" part. The compiler gives me the error.
    I don't usually have time in the forums for a while well, just ask these too to the original maker of the routine.
  10. Sky High
    September 1st, 2015 6:15 PM
    Sky High
    OK thanks! Gonna try those! :D
  11. Sky High
    August 29th, 2015 7:18 AM
    Sky High
  12. Sky High
    August 29th, 2015 7:09 AM
    Sky High

    Ain't safe. I've never seen a RAM offset like that. Most of the RAMs I've seen are only until 0x0203FFFF. :/

    But still, gonna try that out. :/
  13. Sky High
    August 29th, 2015 7:00 AM
    Sky High
    Alright! I'm gonna try that out. It is been a while since I worked on movesets.
  14. Sky High
    August 29th, 2015 6:46 AM
    Sky High
    Yeah. What am I going to do next is to document about it. I would give details to Lost Heart to make the Emerald Expansion for her tool soon.

    About Jambo's, umm, nope, I haven't. I'm not some ASM guy to fix that out. Again, my problem is everytime the pokemon levels up, it learns the first move from its learnset.
  15. Sky High
    August 29th, 2015 6:30 AM
    Sky High
    I'm done rewriting the expansion tutorial. Your requested patch is now there. Feel free to check it out! Haha!

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  • Last Activity: 13 Hours Ago 1:39 PM
  • Join Date: August 5th, 2013
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