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Lance32497 Lance32497 is offline

LanceKoijer of Pokemon_Addicts

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Showing Visitor Messages 1 to 15 of 137
  1. Rukario
    August 18th, 2015 12:09 AM
    Happy Anniversary!
  2. thedarkdragon11
    August 2nd, 2015 8:17 PM
    Good day! I added some sprites in your post "64x64 Indexed Pokemon Trainer Sprite Mugshot"... I hope you can check them out... Thanks!
  3. FBI
    July 21st, 2015 7:51 AM
    No, you can have more in the storage. Details about expanding it are there, but it's much more complicated to expand rather than inserting a few routines, you have to change some things.
  4. Criminon
    July 9th, 2015 11:06 PM
    I checked my base, and the patch, and both are functioning properly. You might have installed it on a non-fresh rom, or it could be that you don't have the right version. I'm using the version most commonly accepted by the modding community. (version 1.0)

    The player is able to warp out of the room completely fine, as well as continuing the story.
  5. Criminon
    July 9th, 2015 10:12 PM
    Hey there, it needs to be a clean rom that you're patching it to. It doesn't yet actually make pokemon mega evolve because that is Touched's work. He is not finished with his work yet, and his hack does not yet work with repointed pokemon tables, and since I repointed the pokemon tables to allow 100 more pokemon (mega evolutions) these two are incompatible. I have spoken with him, and he says this is a top priority for him to get working.
  6. Touched
    July 3rd, 2015 7:25 AM
    The source is on GitHub; if you already inserted it, you have it. Most of it is C, not ASM though. However, I don't get the need for your solution. The Pokemon already devolves after the battle ends/they faint. I don't want to have JPAN's engine as a dependency, nor do I want to use scripts.
  7. Turtl3Skulll
    June 29th, 2015 5:44 PM
    Thank you!!! I'll update the post and give you the credit for it after I'm done testing it
  8. Turtl3Skulll
    June 28th, 2015 9:14 AM
    Hey did you ever figure out how to do special 0x58 or should I try asking FrozenInferno instead??
  9. FrozenInfernoZX
    June 16th, 2015 4:22 PM
    Yup! Need me to show you how I did it? I just returned to rom hacking again so I need to re teach it to myself! Haha.
  10. Christos
    June 6th, 2015 8:43 PM
    ok it's been opened
  11. Shiny Quagsire
    June 6th, 2015 1:13 PM
    Shiny Quagsire
    It's the behavior bytes, I think I outline it somewhere in the tutorial. MEH also has native support for them fwiw.
  12. kearnseyboy6
    May 23rd, 2015 10:39 PM
    Try the example in his post, I don't really know how to xplain it any clearer sorry!
  13. redriders180
    May 17th, 2015 6:17 PM
    No not setvar, you're would compare 0x8000 0xACAC, then compare 0x8001 0xnexttwo, then 0x8002 0xnexttwo, so on to 0x8004. If it passes all five checks, then the word is write, else it's wrong.

    As for the variable offset, I don't know off hand. I know its in the 0x02000000 area of memory. DavidJCobb has a Firered RAM map that has it.
  14. redriders180
    May 16th, 2015 9:19 PM
    For the naming routine, I wrote what the player types in to variables 0x8000 to 0x8004. Each variable holds two letters. I then compare each variable to what two letters it should equal. The easiest way to do it is to use the memory viewer in VBA, switch it to 16 bit mode, navigate to those variables, type in what you want the password to be, and see what it sets the variables to after you hit enter.

    A nicer alternative would be to write a routine that compares it to either a table, or maybe even bufferstring. While the variables is kind of awkward, it does have the bonus of making it harder for someone to look at the script to guess the password.

    To show the naming box, use callasm. I also have to use waitstate right after, I think.
  15. kearnseyboy6
    May 15th, 2015 4:54 AM
    Sorry to hear bout your bro, hope it's going well.

    For the number of TM's follow Tara's post and make sure the pointers are correct (0x1400000 is has the pointer 00 00 40 09. Make sure that the routines are +1 and the tables are not. I don't take ROM's to edit.

    Choose a block. Say 0x12. Open up a calculator in windows and press 0x12
    Then press the lsh
    Then press E and hit solve.

    You get 0x48000

    This is now padded for 00 04 80 00
    Or in the Amap table would look like:

    XX 80
    04 60

    The XX can be what ever you like

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  • Last Activity: 2 Days Ago 6:44 AM
  • Join Date: August 17th, 2014
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