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Derlo Derlo is offline

Working on Essence of light...

Visitor Messages

Showing Visitor Messages 1 to 15 of 50
  1. EricaHarper
    April 7th, 2015 07:41 AM
    EricaHarper
    Hi! Are you trying to remake HGSS?? I noticed that it seemed you're trying to make the pokegear??
  2. FBI agent
    April 3rd, 2015 03:25 PM
    FBI agent
    It wouldn't be feasible to export the bag into the start menu. You're better off writing your own Bag code for the Pokegear.
  3. Dionen
    April 2nd, 2015 02:08 PM
    Dionen
    eu lembro que era um offset bonito, cheio dos 0000, haha
    mas já que tu achou, ta sussa
  4. FBI agent
    April 1st, 2015 09:13 AM
    FBI agent
    I'm glad that was the problem. I was looking at it and didn't see where the mistake has, hehe.
  5. Derlo
    March 31st, 2015 11:16 AM
    Derlo
    Strange ...
    when the flag is enabled the menu does not open and the rom freezes.
    Also tried to change the original routine just putting the new part of showMine. but freezes.
  6. FBI agent
    March 31st, 2015 10:50 AM
    FBI agent
    .text
    .align 2
    .thumb
    .thumb_func
    main:
    mov r0, #0x94 @flag 0x250 divided by 4 (change if you want)
    lsl r0, #0x2
    ldr r1, =(0x806E6D0 +1)
    bl linker
    cmp r0, #0x0
    bne showMine

    end:
    mov r0, #0x1
    ldr r1, =(0x806ED70 +1)
    bx r1

    showMine:
    bl linker
    mov r0, #0x3
    ldr r1, =(0x806ED94 +1)
    bl linker
    mov r0, #0x4
    ldr r1, =(0x806ED94 +1)
    bl linker
    mov r0, #0x6
    ldr r1, =(0x806ED94 +1)
    bl linker
    pop {r0}
    bx r0

    linker2:
    bx r0

    linker:
    bx r1

    .align 2
  7. FBI agent
    March 31st, 2015 09:37 AM
    FBI agent
    Hey, I already made something very similar to this. It's a very small edit to that routine to do this. Look in the ASM resources thread :D
  8. FBI agent
    March 16th, 2015 09:36 AM
    FBI agent
    You are right, I also cannot seem to find this pal string in the ROM. Maybe it's a compressed pallette somehow?
  9. FBI agent
    March 16th, 2015 09:08 AM
    FBI agent
    Looks like there's a table of boxes and pals which are used for the FIGHT menu. The table is located at 08471E8C.

    The routine which determines which box to show during battle is at 0814FFC4. In the same routine, down at 0814FFEE there's a table switch which happens depending on the value in R4. It's used to select a specific text box style.

    To answer your question, 0847190C is where the palette for this Fight menu should be.
  10. Rata
    March 8th, 2015 06:34 PM
    Rata
    Hey Derlo soy Tratas de Deviantart! C:
    Genial encontrarte aquí OwO
  11. PoLlOrOn
    March 6th, 2015 11:53 AM
    PoLlOrOn
    Yup, i see all your scans for the hack. Good Luck for this project. ; )
  12. PoLlOrOn
    March 5th, 2015 07:09 PM
    PoLlOrOn
    Woah! You rom hack looks great!
  13. FBI agent
    February 28th, 2015 08:10 PM
    FBI agent
    Ahh, if you've figured it out already, then that's great!
  14. FBI agent
    February 28th, 2015 06:40 PM
    FBI agent
    Hi, if I'm understanding correctly, you want to make all reflections run off pal 0. Aren't the reflections for all of the pals themselves? Anyways, I think the best way to do this is find the graphic loading routine for the reflection and work backwards from there. If you can find the location of this routine perhaps we can find out how to do what you want.
  15. Lance32497
    February 2nd, 2015 02:18 PM
    Lance32497
    May I have your raw?

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    Essence of Light

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