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  • Considering I've gone and done this for you, gifting me some credit would be appreciated :P. This script is a bit more complicated then the one in the tutorials, I think that one is actually specifically for script boxes whereas mine should work as a person.

    Spoiler:
    nm found the problem

    #org @start
    lock
    faceplayer
    cry 0x97 0x0
    msgbox @1 0x6
    wildbattle 0x97 0x50 0x00 0x0 (it is necessary so without it, it won't work)
    fadescreen 0x1
    hidesprite 0x10
    fadescreen 0x0 Never forget these, it makes the command what it is.
    setflag 0x1130
    release
    end

    #org @1
    = Mew!
    For spriting, the link below. For scripting, nowhere xD for mapping, it's rather not show them xD and for my overall hack, nowhere, it's not out yet xD
    yep, it's because you still need to add another 0x0 (parameter) it stands for the type of battle (ground image, grass, sea, etc xD) also put a space in between end and #org @1

    #org @start
    lock
    faceplayer
    cry 0x97 0x0
    msgbox @1 0x6
    wildbattle 0x97 0x50 0x00 0x0 (it is necessary so without it, it won't work)
    fadescreen 1
    hidesprite 0x10
    fadescreen 0
    setflag 0x1130
    release
    end

    #org @1
    = Mew!
    what pokemon?
    Anyways here you go.

    #dynamic 0x(starting offset for free-space search)

    #org @(whatever_but_no_spaces)
    (whatever commands)
    wildbattle 0x(Species # in hex) 0x(level in hex) 0x(item to be held in hex) 0x0
    (whatever commands)
    release
    end
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