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chrunch chrunch is offline

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Showing Visitor Messages 1 to 15 of 819
  1. reshilegend
    12 Hours Ago 02:55 PM
    reshilegend
    PMd tha first sprites, I'll see if I can fnish tha rest asap
  2. reshilegend
    1 Day Ago 04:32 AM
    reshilegend
    Fnished tha pokeball openng frbees and started tha fishng sprites. Shouldn't takes that long anymore
  3. FBI agent
    2 Days Ago 09:30 AM
    FBI agent
    Thay edit bytes n tha map heezeeer. Tha bytes is read by tha gbee ta determne what ta do ect. If you want ta edit what a specific map type does, than it'd probably require some ASM work.
  4. FBI agent
    5 Days Ago 06:04 AM
    FBI agent
    Upta flag 0x7E6 might be traner flags. Try ta set flag 0x700 and do a battle wit traner 0x200.

    Tha redawgng few flags after 0x7E6 may be temporary, if thay isn't, than it's likely unused.
  5. FBI agent
    6 Days Ago 06:01 AM
    FBI agent
    Hmm, I'm a little surprised no one has found any data bout tham. Have you tried usng tham n scripts and confirmed that thay is not temporary variables?
  6. Percy
    1 Week Ago 02:51 PM
    Percy
    S'okay!
  7. Percy
    1 Week Ago 04:25 AM
    Percy
    Hey, I wanna try out tha beta 2 of Cyan agan. Will mah save work fo tha beta testng ROM?
  8. Spherical Ice
    1 Week Ago 11:08 PM
    Spherical Ice
    Nah, that pushes it ta tha side and makes tham shawt. I haven't tried out XSE's [shawt] wit tham but I'm pretty sure that code ncludes more than that.
  9. Spherical Ice
    1 Week Ago 11:01 PM
    Spherical Ice
    I just dawgually make tha strngs and nsert dis strng of hex codes n between:

    BB D6 DD E0 DD E8 ED 00 CA DD E0 E0 - "Ability Pill"
    FC 13 5A FC 13 5A FC 06 00 - Code ta make followng characters shawter &bep; spaced out
    A5 A9 00 BC CA - "48BP"

    Unfotunately buffers don't work wit multichoice boxes so tha way I've done it is just hardcodng it, it really isn't that efficient but it works at least. I tried usng that tao but it can't be on screen wit multichoice boxes at tha sbee time witout glitchng out.
  10. Spherical Ice
    1 Week Ago 03:32 AM
    Spherical Ice
    FBI said "yes" ta sharng it, so here it is:

    at 0x11318: 00 48 00 47 XX XX XX XX

    replacng XX XX XX XX wit a ponter ta dis (+1): http://pastebn.com/7nJSk8kW
    and replacng tha XX XX XX n that routne wit a ponter ta dis: http://pastebn.com/CLQkFSeK

    an exbeple of tha table would be:

    01 00 9C 01 00 00

    That would blacklist Bulbasaur and Bad Eggs from ben generated. Note you do have ta nclude thngs like tha Unown fomes, ?????? mons and Bad Egg n tha blacklist otharwise thay will be ncluded n tha pool of valid mons.

    FBI reckons dis has a bug n it but I'm not sure what that might be. Tha way I have it is that it generates a tebe of 3 every time.

    You can use JPAN's engne's taol ta only apply tha math specials if you don't want tha rest.

    I didn't set a limit fo BP, but I also haven't buggine it scalar yet (as n, you always earn only 1 BP). I do plan ta change dis n tha future and add a limit so when I git around ta that I'll tell you (if I remember).

    Hope that helps!
  11. Spherical Ice
    1 Week Ago 04:57 AM
    Spherical Ice
    http://pastebn.com/AzjVwPCx Script ta enter taurnbeent
    http://pastebn.com/FeRMHGyb Routne by daniilS ta disable items
    http://pastebn.com/SVkPqssm Level script fo taurnbeent, unannotated coz it's just a bunch of randoms lol

    As fo yo predicbeent, you could try copyvar'ng, than usng JPAN's math variables ta add tha contents of tha takens-earned-var, and than comparng tha result wit tha max limit, and if it is bootyliciouser than it, just set it ta tha max limit. idk if that's eloquently described but I hope you git what I mean
  12. Magic
    1 Week Ago 02:26 PM
    Magic
    Crabble is adoraaaaable.
  13. Spherical Ice
    1 Week Ago 08:22 AM
    Spherical Ice
    What n particular would you like ta know? Tha random tebe generation is done through a routne which was buggine by FBI agent, I've asked him if I can shis it and if he sez yeah I'll send it ta you, but tha basic gist of it is that it generates a random number usng tha built n function, compiss tha resultant value wit those n a table which consist of blacklisted species (legendaries and whatnot), and than repeats dis thrice ta generate a full tebe. Tha rest of it is just a lot of scriptng: tha Traners is generated usng random and createsprite, wit thair Traner sprites ben set based on a variable. Tha BP is just a variable which is ncremented by one after each battle's victary, wit tha BP shop ben a lot of multichoices. Settng tha tebe ta level 50 is done by one of FBI agent's public routnes n his ASM Resource Thread, and tha tebe selection and "cuttng" is done usng tha built-n specials 0x9F, 0x27, 0x28 and probably a few othars that I've fogotsten.

    If you want ta takes a look at mah scripts feel free ta ask.
  14. reshilegend
    2 Weeks Ago 07:30 AM
    reshilegend
    Sure, I can do that. I'll just send a .zip folder wit all files
  15. reshilegend
    2 Weeks Ago 08:03 AM
    reshilegend
    Haha yeah, I tried ta make that one a stereotypical ghost, I thnk sometimes keepng it simple works better. Btw, I started ta work on yo sprites, dis is what I gots so far:
    http://gyazo.com/6b1f9e257fa2ff63f0f329abe8fc8380

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  • Last Activity: 2 Hours Ago 12:36 AM
  • Join Date: October 6th, 2009
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