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RichterSnipes RichterSnipes is offline

RIP Konami 1969-2015

Visitor Messages

Showing Visitor Messages 1 to 15 of 59
  1. FBI agent
    March 2nd, 2015 02:23 PM
    FBI agent
    Awesome, if any other odd bugs pop up do tell me.
  2. FBI agent
    March 2nd, 2015 07:37 AM
    FBI agent
    Oh, I see. I just used a clean ROM to find where the TM was deleted so that's probably why I didn't notice the zeros were already replaced. I'll take a look at the aforementioned situation.

    EDIT: insert 00 00 00 00 at 0x124EAC
  3. FBI agent
    February 24th, 2015 07:46 PM
    FBI agent
    Open your VBA disassemble and goto that offset (make sure thumb is selected). You'll see it's a bl 0xoffset. You want to set a breakpoints to this offset. From there run the game as per normal. When the TM is about to get deleted the routine you find WILL be called. Once it's called the game will break and you can see the previous instruction.

    Once again in your VBA emulator's disassembler, jump to that offset and check if it's a "bl" command. If it is, just nop it out.
  4. FBI agent
    February 24th, 2015 04:46 PM
    FBI agent
    I'm not sure if you're much of an ASM user, but if you look at the bytes which I nulled out in a clean FireRed ROM, you'll notice that it jumps to a certain routine via BL.

    Put a break point at this routine in your ROM, and null out the bytes which branch to it once a TM is used. That should 100% of the time solve the problem.
  5. FBI agent
    February 24th, 2015 10:49 AM
    FBI agent
    Hey I don't know if you noticed, but I fixed the TM deletion thing. Check the original TM modification post to see the instructions.
  6. SSJ4 Furanki
    February 14th, 2015 03:39 AM
    SSJ4 Furanki
    Yeah, that one! Thank you, one of the peeves I've had with FR.
  7. SSJ4 Furanki
    February 5th, 2015 12:19 PM
    SSJ4 Furanki
    Do you remember the offsets to rid of the Oak tutorial in the beginning? I figured out the GB Player, pretty much just have to repoint some sprites is all.
  8. TheRealOCD
    December 28th, 2014 02:56 PM

    Bye For now! Im off to play some Alpha Sapphire!!
  9. TheRealOCD
    December 28th, 2014 02:50 PM
    ok, thanks!
  10. TheRealOCD
    December 28th, 2014 02:08 PM
    Thanks, Did you use MrDs's Rom base? If so what version?
  11. TheRealOCD
    December 23rd, 2014 01:18 PM
    Hi, can i use the FR trowback patch for my own hack??
  12. TheRabbit
    December 17th, 2014 02:37 PM
    I've actually already changed up all of the wild locations. I've also kept your implementation of the other 2 dogs as I like the way you did it. Would following your suggestion mess these up, or would it just revert them back to FR defaults? What about my new areas?

    Is this patch idea the only way to change your titlescreen or can it still be done manually?
  13. TheRabbit
    December 14th, 2014 10:14 PM
    Hey, not sure how much you come on here these days but I figured this was worth a shot. I've been slowly working on a yellow remake over time with your hack as a base. I've got it almost completely done but I'm hung up on the title screen. It seems you moved some things around in unlz and I can't figure out where anything is located. Was wondering if you might know where some things are, in particular the charizard/venusaur sprites and the non-existent Firered logo.
  14. Rukario
    October 23rd, 2014 09:54 PM
    Happy Anniversary, Happy Anniversary, Happy Anniversary!
  15. Danny0317
    July 28th, 2014 10:48 PM
    Hmm okay, thanks for answering. I was just wondering :D

About Me

  • About RichterSnipes
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    Who says hacks have to radically changes things up from their base games?
    Click Red to check out a "definitive" version of his adventure in Kanto!


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  • Join Date: October 24th, 2011
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