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  • It's going well. I've slowed down my working pace since the holidays started, but I'll pick up again soon.
    A fork is when you create a copy of a directory stored on the Git to your computer
    I don't think there's anything to do with Macs / Windows. Just make sure you replace the bytes at FFFFFE and change the name BPRE to MrDS etc.
    No. I just don't have any new sprites to post.
    I'm busy with uni and the rombase.

    Thanks for the offer but it's okay. Feel free to post whatever sprites you want to on the thread, but that doesn't mean they'll automatically be accepted.
    You don't put the branch in free space.
    You find the original check, then replace that with a branch to your routine, which loads new checks. Then if Sap Sipper is not successful you branch back to where it was before.
    I assume you're using Fire Red? In that case why not use my rombase? That's got Sap Sipper done. But anyway I put Sap Sipper where Water Absorb and stuff are. 1A000 region somewhere. Don't have the offset on me, but you should find it there.
    The problem with making a tutorial is that there isn't a set way.
    Each ability and item check follows 'roughly' the same formula, though in each case it's different.
    There are also a butt ton of different offsets and locations.

    As for inserting new abilities that's the same as anything else, it's just a matter of writing the code, which usually requires some experience with ASM or by looking at how Vanilla handles those types of routines and hijacking that.

    That being said, feel free to PM me if you start looking for checks and thing in your debugger, or want help with some specific checks. I don't have them all obviously but in my search through the rom I've identified a few.
    Yes, I will be continuing MEH, because as much as I like Pascal, I'm not at all going to just drop it and fix all of Lu-Ho's bugs because who knows how bad or good his code could be. And I'm not even sure if A-Map could possibly be ported to any other OS's, which is obviously important to me since I'm a Linux user. It's definitely an interesting turn of events though, but I'm sure MEH will develop faster since I'm both more familiar with my own code and as a language Java is much more modern than Pascal. And for the code openness, I have a personal belief that if it's a tool for hacking it should be made open from day one, because the flaw with A-Map was that there was one person who regulated what went in, making hacks like the Day/Night pokemon hack pretty much useless without a tool to edit it. So basically, yes, I will continue working on MEH.
    EVERY single bug.:p Just because you see them, doesn't mean I do. I'm looking for things that break the game right now, but if you see something, even if it just that wild pokemon aren't having the proper movesets for their level, let me know. (That one turned out to be a huge bug in the expanded moves asm.:p)
    Well, I'm going to make the patch 100% open source from here on out. The stuff that Jambo did won't be, but anything I do will be documented. Hopefully that is where guys like you will be able to help out in finding my mistakes and such.
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