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kearnseyboy6 kearnseyboy6 is offline

Aussie's Toughest Mudder

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Showing Visitor Messages 1 to 15 of 251
  1. Exelis'20
    1 Day Ago 11:38 PM
    Exelis'20
    Gonna try this fast
  2. Exelis'20
    1 Day Ago 11:34 PM
    Exelis'20
    Oh. Thanks!
  3. Exelis'20
    3 Days Ago 06:08 PM
    Exelis'20
    Sir, what if i use Evolution by move induced? What is the argument for it?
  4. Exelis'20
    3 Days Ago 05:48 PM
    Exelis'20
    Sir, i've compiled the routine and i got this:
    Spoiler:
    FF B4 00 25 00 F0 0D F8 04 1C 07 BC 0B 49 0C 26 66 43 89 19 A4 78 16 2C 08 D0 03 2D 0B D0 01 35 F0 E7 07 B4 0D 21 49 19 07 4A 10 47 99 46 FF BC 49 46 03 48 00 47 FF BC 02 48 00 47 00 00 90 08 17 30 04 08 11 31 04 08 E9 FB 03 08

    Base on the tutorial, it should have F0 19, right? And also, it still doesn't works..
  5. chrunch
    4 Days Ago 02:26 AM
    chrunch
    Great! I'm not in any kind of rush, it's easy enough to just have a normal stone evolution disregarding genders. Would be just nice so it's perfected. :)
  6. chrunch
    4 Days Ago 12:54 AM
    chrunch
    No clue if you're still working on it, but I'm wondering if you have any plans for an evolution type for gender + stone (For things like Gallade and Frosslass). Would be useful but understandable if you're done with that stuff.
  7. Exelis'20
    6 Days Ago 07:37 AM
    Exelis'20
    I'm very grateful about this, sir! I'll go insert it right away! :D And also, i finally came to understand how to use that bl instruction. At first i thought it was a separate routine. But it was actually with the main routine. So, now i'll insert these:
    Spoiler:
    .text
    .align 2
    .thumb
    .thumb_func
    .global sylveon

    main:
    push {r0-r7}
    mov r5, #0x0

    loop:
    bl decrypt
    mov r4, r0
    pop {r0-r2}
    ldr r1, movedata
    mov r6, #0xC
    mul r6, r4
    add r1, r1, r6
    ldrb r4, [r4, #0x2]
    cmp r4, #0x16 (@ i used MrDollsteak's rombase so i should use 0x16 in this part)
    beq true
    cmp r5, #0x3
    beq exit
    add r5, #0x1
    b loop

    decrypt:
    push {r0-r2}
    mov r1, #0xD
    add r1, r1, r5
    ldr r2, decryptpoke
    bx r2

    true:
    mov r9, r3
    pop {r0-r7}
    mov r1, r9
    ldr r0, levelcheckloc
    bx r0
    exit:
    pop {r0-r7}
    ldr r0, noevo
    bx r0

    .align
    movedata: .word 0x08900000 (Yeah just like in the tut, MDS rombase's move data is stored at 0x08900000. )
    levelcheckloc: .word 0x08043017
    noevo: .word 0x08043111
    decryptpoke: .word 0x0803FBE9


    Thanks for answering for my question sir! I'll make a VM to you again ang report the result :D
  8. Lance32497
    1 Week Ago 04:58 AM
    Lance32497
    ok, I'll tell this to him
    thanks anyway
  9. Lance32497
    1 Week Ago 04:28 AM
    Lance32497
    hello , can I make a request?

    if it is ok, may you help me in my rom? I want to have an expanded but I can't apply it correctly, it bugs the TM/HM Pocket, when I tried to open it, the game crashed, if it is ok, you can apply it in 0x1400000, just the expansion, leave the rest to me, anyway, I tried to expand the number of items but when I try to give in player an item that is included in expanded items, it loads and gives nothing, and I followed what you've said about the G3HS expanded TM, but it didn't work..

    also, about triple block layer, how does shinyquagsire get 00 38 00 60?

    that's my question of my brother who is currently resting to have a fast recovery after his operation
  10. Exelis'20
    1 Week Ago 12:38 AM
    Exelis'20
    Hmm.. I'll go ask him. Anyways sir, i think this has some connection to the not working routines. The bl instruction. I didn't get this step.. How to do this?
    Spoiler:
    Finally you will need this routine: Located HERE!
    Fire Red Commonly Used ASM ROM Offsets
    by Jambo51
    Actions
    Edit
    Pokémon Decrypter (Takes Pokémon's Address in R0 and R1 as an Index; Returns decrypted values to R0): 0x3FBE8
    Pokémon Encrypter (Takes Pokémon's Address in R0 and R1 as an Index and the RAM Offset where you stored the value in R2): 0x4037C

    0x00 - Pokémon ID
    0x01 - Trainer IDs
    0x02 - Nickname Max Length 10 (r6 should be the nickname's address)
    0x03 - Font / Language
    0x04 - Sanity
    0x05 - Sanity
    0x06 - Sanity
    0x07 - OT Name Max Length 7
    0x08 - Marks
    0x09 - Checksum
    0x0A - Filler
    0x0B - Species
    0x0C - Held Item
    0x0D - Attack 1
    0x0E - Attack 2
    0x0F - Attack 3
    0x10 - Attack 4
    0x11 - PP 1
    0x12 - PP 2
    0x13 - PP 3
    0x14 - PP 4
    0x15 - PP Bonuses
    0x16 - Coolness
    0x17 - Beauty
    0x18 - Cuteness
    0x19 - Exp. Points
    0x1A - HP EV
    0x1B - Attack EV
    0x1C - Defence EV
    0x1D - Speed EV
    0x1E - Sp. Attack EV
    0x1F - Sp. Defence EV
    0x20 - Happiness
    0x21 - Smartness
    0x22 - Pokérus Status
    0x23 - Catch Location
    0x24 - Catch Level
    0x25 -
    0x26 - Hometown / Poké Ball / Trainer Gender
    0x27 - HP IV
    0x28 - Attack IV
    0x29 - Defence IV
    0x2A - Speed IV
    0x2B - Sp. Attack IV
    0x2C - Sp. Defence IV
    0x2D - IsEgg
    0x2E - Ability Bit
    0x2F - Toughness
    0x30 - Sheen
    0x31 -
    0x32 -
    0x33 -
    0x34 -
    0x35 -
    0x36 -
    0x37 - Status Ailment
    0x38 - Level
    0x39 - Current HP
    0x3A - Total HP
    0x3B - Attack
    0x3C - Defence
    0x3D - Speed
    0x3E - Sp. Attack
    0x3F - Sp. Defence
    0x40 -
    0x41 - Species


    And this:
    Quote:
    !
    TO use it in your script you need a bl instruction
    Quote:
    bl decrypt

    decrypt: push {r0-r7}
    mov r1, #0x##
    ldr r2, decryptpoke
    bx r2

    decryptpoke: .word 0x0803FBE9
    I didn't catch this this step.. I just repointed the evolution table, changed the limiters in hex and compiled the routine.. But how to do this? Does i need to substitute those values to the ##?
  11. FBI agent
    1 Week Ago 07:19 PM
    FBI agent
    Yeah, inbetween battle and going back to the overworld, there needs to be another hook it seems.
  12. Exelis'20
    1 Week Ago 06:22 PM
    Exelis'20
    Good day Sir! I'm doing the new evolutions via ASM you posted. It's really amazing to have a unique kind of evolution in a fangame. But i'm having a problem with the codes of Sylveon evolution.. Goodra's evolution works. I followed the conditions, too in the code. I just use MrdollSteaks' patch. I inserted the routine exactly as you've said, but it's not working..
    Quote:
    .text
    .align 2
    .thumb
    .thumb_func
    .global sylveon

    main:
    push {r0-r7}
    add r0, r6, r7
    lsl r0, r0, #0x3
    add r0, r2, r0
    add r3, r0, r3
    ldrh r2, [r3, #0x2]
    mov r0, r8
    mov r5, #0x0
    loop:
    mov r1, #0xD
    add r1, r1, r5
    bl decrypt
    mov r11, r0
    pop {r0-r7}
    mov r1, r11
    ldr r4, movedata
    mov r6, #0xC
    mul r6, r1
    add r4, r4, r6
    ldrb r4, [r4, #0x2]
    cmp r4, #0x16
    beq true
    cmp r5, #0x3
    beq exit
    add r5, #0x1
    b loop

    decrypt:
    push {r0-r7}
    ldr r2, decryptpoke
    bx r2
    true:
    mov r9, r3
    pop {r0-r7}
    mov r1, r9
    ldr r0, levelcheckloc
    bx r0
    exit:
    pop {r0-r7}
    ldr r0, noevo
    bx r0

    .align
    movedata: .word 0x08900000
    levelcheckloc: .word 0x0804310D
    noevo: .word 0x08043111
    decryptpoke: .word 0x0803FBE9
    What could be the problem, sir? Please help me. Thanks a lot and Godbless :D
  13. FBI agent
    1 Week Ago 06:34 AM
    FBI agent
    Oh yeah, that's something I solved for the hack-off thing. Maybe you can rip it from there?
  14. Lance32497
    2 Weeks Ago 11:43 PM
    Lance32497
    wow oh! Wow! gee thankz pal!
  15. Lance32497
    2 Weeks Ago 04:24 PM
    Lance32497
    Does changing the ini of G3HS will make it shows Expanded TM?, I didn't know that, thanks

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