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Tlachtli
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  • Type expansion is finished, along with Castform's weatherless type and expanding the boost table to bring back Silk Scarf! :)

    Where is the palette index for the Normal Icon though? It's still bright pink because I returned the type to 0x0 and put Fairy in 0x17
    Where did you learn to create the custom animations for Emerald? Chaos Rush's tutorial is focused on FireRed despite still being useful for BG index reference, but I can't seem to find anything offered for emerald regarding them.
    The type-boost table is actually quite easy to mess around with, so no problem. I'm just waiting to see if MrDS can find the type icon table attached to his tutorial and reupload it (since some attachments are still broken). If the Silk scarf's original icon wasn't replaced, then it's as easy as finding the location through a clean BPEE rom; otherwise, I'll just reinsert a new bitmap for it.
    For the type issue thing, I might just expand the table by following MrDS's tutorial. Then, I'll cover the ??? Icon with the Normal Type one to make eggs appear "Normal" on the summary screen. Indexes and types will be changed accordingly. What do you think?
    Ah I'm sorry, I forgot to add you to the Contact list, that's why you couldn't reply haha. Please let me know whether you're against or allowing me to use Sigma Emerald as the base of my hack.
    Hello, Tlachtli! I would like to use Sigma Emerald the base for me hack. I already asked for Seth (DW)'s permission and he agreed already. However I believe and he also suggested that it's better if we ask you as well. :)
    Hey, I saw your post on the old ROM hacking resource thread about the Battle scripts you dumped from Jambo51's BSP. Mind if you could re-upload it? Since all attachments that got uploaded are broken now after the update :/
    Yow dude! I'm now adding/expanding moves for Emerald and it is possible. About the 6-byte limiter, if Ruby is B1 20 40 00 81 42 at offset 120DF4, what's for Emerald?
    Interesting. I've already got Multiscale done, so I'll just tack it on there!
    I've added quite a few damage manipulation abilities so I'd have to add it to the very end of all of them just so it doesn't get more altered.

    EDIT: Which Calculatedamage command are you referring to? Because the one in BSP seems to actually be the crit calculator.
    Hey Tlachtli, lovin' the work you're doing on Emerald with modernising and such.
    I just noticed in your hack that you have Sturdy's Gen V effect working. I was wondering how you went about that? I was personally going to try and find Focus Band's effect and branch it off from there (as well as create the Focus Sash) but never got around to it. So I was just wondering if you did something similar. I'd love to port it over to Firered. Cheers!
    I just noticed in your signature that your Kecleon hatched at level 1. I have been looking for a way to achieve this for a long time now! Could you kindly tell me how? Or point me towards the information?
    Edit: Never mind :) I found this information myself, and shared it with others :)
    I just tried out your physical/special icon routine for Emerald and it worked out beautifully. Thank you for making that :)
    I was looking through your list of games used for the VG challenge, and I gotta say it must've taken awhile to get those 5 deaths in The Binding of Issac.

    That game's really fun though!
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