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Uruguayan Random Guy

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Showing Visitor Messages 1 to 15 of 57
  1. keyblade336
    1 Week Ago 6:53 AM
    Damn :/
    I've been trying to get a copy of the game but there's no uploads anywhere
  2. keyblade336
    1 Week Ago 9:06 PM
    Hey, do you have the files of Raptor EX still?
  3. Cascade_Hellsing
    2 Weeks Ago 8:06 PM
    Well the example I gave was a hack called Advanced Adventures.
    Although what I want to do is play this one http://www.pokecommunity.com/showthread.php?t=298920 but replacing Red with a female character. I know it kind of goes against the point of the hack, but it'd be fun.
  4. FBI
    3 Weeks Ago 9:32 AM
    if it's just a gender change you're after, just look for the gender swap routine. It'll change the OW and such as well.

    Alternatively, Touched recently posted a quick Hero change hack (though he did mention it's untested).
  5. Turtl3Skulll
    3 Weeks Ago 9:02 PM
    If you're still looking for the routines that JPAN used to change the overworld character, download this:
    and either patch with JPAN's engine (it will erase everything on the ROM so don't do it on an already started rom)
    (if you know how to read ASM) look in the source code folder and find the routine that does it there & apply it yourself.
  6. Pokemon_XY
    3 Weeks Ago 3:22 AM
    (Absolutely I know wah forum )
  7. Pokemon_XY
    3 Weeks Ago 2:52 AM
    I'm glad it worked.
    Be sure to set 0x40ff to 1 before using "custom givepokemon" and "custom setwildbattle" and set 0x40ff to 0 after using them.
  8. Pokemon_XY
    3 Weeks Ago 2:32 AM
    It seems that var 4050 is used in-game, so i've changed the routine so that it will use var_40ff:/
  9. Pokemon_XY
    3 Weeks Ago 2:25 AM
    Are you speaking of givepokemon's moves or setwildbattle's moves?
  10. Pokemon_XY
    3 Weeks Ago 2:14 AM
    .align 2

    push {r2, r3}
    ldr r0, =0x40ff
    ldr r1, =0x806E569
    bl linkerOne
    pop {r2, r3}
    cmp r0, #0
    beq backer
    ldr r5, .VAR
    mov r4, #0x0

    mov r1, r5 @check if attacks are set
    ldrb r1, [r1]
    cmp r1, #0x0
    beq defaultMoves
    mov r1, #0x2 @calculate location of next attack
    mul r1, r1, r4
    add r1, r1, r5
    ldrh r1, [r1]
    mov r0, r8
    ldr r3, =(0x803E8B0 +1)
    bl linkerTwo
    add r4, r4, #0x1
    cmp r4, #0x4
    bne loop

    lsl r0, r0, #0x10
    mov r1, r9
    lsr r5, r1, #0x10
    ldr r3, [sp]
    ldr r1, = (0x803EA60 +1)
    cmp r0, r9
    bne linkerOne
    ldr r1, = (0x803EA56 +1)
    bx r1

    ldr r3, =(0x803E8B0 +1)
    bl linkerTwo
    b noCrash

    bx r1
    mov r0, r8
    mov r1, r4
    str r3, [sp]
    push {r4}
    ldr r4, =0x803E8B1
    bl caller4
    pop {r4}
    lsl r0, r0, #0x10
    mov r1, r9
    lsr r5, r1, #0x10
    ldr r3, =0x803ea51

    bx r3

    caller4: bx r4
    .align 2
    .word 0x020370BE

    Compile it and repoint the routine at 0x8800000 with it in ur ROM and I think it will work :/
    Now the moves will be the default moves unless you changed var_40ff to a non-zero value. (you can change it to any stable var in the code)

    (Compile it and write it to some free space, then goto 0x3ea46 and write 01 48 00 47 00 00 XX XX XX 08, XX XX XX 08 (+1) points to the routine above)
  11. Pokemon_XY
    3 Weeks Ago 2:00 AM
    Oh. That may be FBI's fault. I will give you a fixed routine of FBI soon.
  12. Pokemon_XY
    3 Weeks Ago 1:40 AM
    wild pokemon's move?
    I think they share the same routine written by FBI and modified by me.
    Have you changed 0x8003 ~ 0x8006 to non zero values?
  13. Pokemon_XY
    3 Weeks Ago 1:19 AM
    I modified your script and I think it worked perfectly:
    #org 0x800050
    msgbox 0x88000B5 0x6 //"Hey [player]!\nTake this Pikachu!"
    setvar 0x8000 0x19 //pika
    setvar 0x8001 0x5 //level
    setvar 0x8002 0xD7 //item
    setvar 0x8003 0x54 //move1
    setvar 0x8004 0x2D //2
    setvar 0x8005 0x55 //3
    setvar 0x8006 0x56 //4
    setvar 0x8007 0x1F //iv1
    setvar 0x8008 0x1F //2
    setvar 0x8009 0x1F //3
    setvar 0x800A 0x1F //4
    setvar 0x800B 0x1F //5
    setvar 0x800D 0x1F //6
    setvar 0x800F 0x1 //a shiny pikachu
    setvar 0x8014 0x4 //pokeball
    callasm 0x873A351
    fadescreen 0x1
    hidesprite 0x7
    setflag 0x8D3

    // Strings
    #org 0x8000B5
    = Hey [player]!\nTake this Pikachu!
  14. Pokemon_XY
    3 Weeks Ago 1:17 AM
    I used ur ROM and I don't find any problem if I change var_8005, 8006 to a non zero value.
  15. Pokemon_XY
    3 Weeks Ago 1:00 AM
    Nice. iirr, he uses Variables 0x8000 to 0x8003 for custom moves.

About Me

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    I've tried to support so many hacks, that i've broken up the rules, i'm such an awesome fan D:


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  • Join Date: October 7th, 2008
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