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That one Hacker

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Showing Visitor Messages 1 to 15 of 148
  1. Lord Comquat
    1 Day Ago 5:40 AM
    Lord Comquat
    (This is response to the reply you gave me to the error I posted on the cry tutorial)

    Well it definitely does work.

    However, there is a slight issue in that some cries overlap with one another. For instance, my Purrloin cry and the first part of my Liepard cry overlap. (Purrloin's cry plays for a bit, but then Liepard's cry abruptly plays over it) I have no idea why this is, as I did the steps as the tutorial did, and I used the cry table that you were taking about. (IE: I simply used the offsets from your 1460 patch)
  2. KDS
    3 Days Ago 12:26 PM
    KDS
    Thanks for the luck.
    I can't help with the orbs though.
  3. azurile13
    5 Days Ago 11:41 AM
    azurile13
    I don't know what's wrong with the script because I haven't scripted with XSE or PKSV or whatever that is for a while. But I'm pretty sure you're missing parameters. Don't you need the win/lose message or something? And doesn't the error explain why it won't compile? Look at one the the XSE tutorials because I really have no clue what XSE uses.

    You would need to set the variable every time only if the variable is a temporary variable. And since x4011 and x4012 are temporary - yes, yes you would. Thanks for the hack support.
  4. PandiRocks@17
  5. Lord Comquat
    6 Days Ago 4:51 AM
    Lord Comquat
    Do you know what to edit with PGE to allow it to properly read Pokemon Gaia? (That's the only hack I know with expanded cry table (at least up to Gen 6, which I what I want)) I tried loading Gaia with PGE (and it worked fine enough), yet when I clicked on the Pokemon editor I got an error. Any help on this?
  6. PandiRocks@17
  7. DarkDon43
    1 Week Ago 1:27 PM
    DarkDon43
    Hello friend I've been keeping a eye on your 1460 patch I've been wondering if you want to work on my new and upcoming firered hack PM for more details
  8. PandiRocks@17
  9. PandiRocks@17
  10. PandiRocks@17
  11. azurile13
    1 Week Ago 7:53 PM
    azurile13
    I haven't tried expanding habitats with PGE so I can't speak to what happened. I recommend doing it by hand by following this: http://www.pokecommunity.com/showpos...4&postcount=75
  12. azurile13
    1 Week Ago 4:11 PM
    azurile13
    No, that isn't how it works. The routine is the same, but the offsets are different. I also don't have the offsets that you want because although the methodology I used is similar, I changed different parts of the battle engine. I was initially going to post the stance change routine for FireRed, but it is unfortunately too intermingled with a number of other abilities, attacks, and items. It also uses a number of functions that I wrote in C, making it unfeasible to post in the ability resource thread as a standalone. Therefore, in order to give you the offsets that you want, I'd basically be restarting it for you from scratch.

    In order to port it, you'll have to use the FireRed equivalent of offsets, for which you'll need to have an understanding of both battlescripts and asm. I recommend you dig through the ability resource threads/move resource threads and do some asm studying. If you don't understand what you're inserting in your ROM, then the Emerald attacks and abilities are useless to you. If you do a bit of studying first, you'll understand that even the Emerald exclusive posts contain 99% of what you need.
  13. azurile13
    1 Week Ago 12:47 PM
    azurile13
    FireRed and Emerald essentially share the same battle engine. Any battle related hack for Emerald will also work for FireRed. All you need to update are the ROM and RAM addresses.
  14. azurile13
    1 Week Ago 8:30 AM
    azurile13
    It isn't actually a base, its a hack. But yeah this is the code I used: http://www.pokecommunity.com/showpos...&postcount=165
  15. Reshiram white as snow
    2 Weeks Ago 2:59 PM
    Reshiram white as snow
    http://pan.baidu.com/s/1miCiFIo

    After you download this Rom base and use two steps patch, you can see there have added Gen 4-5 items and abilites, so can you help me identify which hex data is new items in this patch? Thanks a lot

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  • Join Date: November 19th, 2014
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