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Lance32497 Lance32497 is offline

LanceKoijer of Pokemon_Addicts

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Showing Visitor Messages 1 to 15 of 166
  1. Vendily
    February 28th, 2016 9:56 AM
    Vendily
    I was wondering if your trainer Mugshot Resource is still active, because the thread hasn't been posted in half a year. I was going to submit this sprite, a DP version of Dawn's Mugshot.
  2. Yvtq8K3n
    February 26th, 2016 3:57 PM
    Yvtq8K3n
    if u want to see the tool contact me on skype:
    yvtq8K3n
  3. Pheonix x
    February 24th, 2016 3:01 AM
    Pheonix x
    do u have any idea of how to change touched mega evolution particle and how to insert palette for battle background.
  4. Pheonix x
    February 19th, 2016 11:07 AM
    Pheonix x
    i need some help can u help plz?
  5. azurile13
    January 28th, 2016 4:53 PM
    azurile13
    Yep, that should work fine.
    Open your ROM in vba-sdl-h (or whatever debugger, idk)
    Then type
    bpt 0x08zzzzzz where zzzzzz is the routine.
    Do something that will run the routine, and vba will "break"
    which allows you to type "n" to move forward one instruction at a time.
    Type "h" in vba-sdl-h for the instructions list.
  6. azurile13
    January 28th, 2016 3:15 PM
    azurile13
    Just use a debugger. Why manually test TMs? All you have to do is set a break point and follow the routine. You'll discover in minutes what the problem is.
  7. azurile13
    January 28th, 2016 12:45 AM
    azurile13
    Then I really have no clue why what I posted in the the thread as an answer to you a while back doesn't work :/ Use a debugger. Set a breakpoint for the routine, and try it for something easy to see (near the beginning of the table) like Bulbasaur.

    I don't get why it wouldn't work, because that's a routine that I've used multiple times before. If not, doesn't Ta also have a routine posted, which should also work?
  8. azurile13
    January 27th, 2016 3:08 PM
    azurile13
    It depends. You need to explain precisely how your TM compatibility table is structured, where it is located, then I can walk you through it.

    Example: normally by bytes, its
    [bulbasaur TM 1-8] [bulba 9-16] [bulba 17-24] [bulba 25-32] etc

    Tell me how you set up yours. Are all HMs in 1 byte? Did you include filler bytes so each species entry has bytes that are a power of 2? Etc
  9. azurile13
    January 27th, 2016 11:27 AM
    azurile13
    Which routine? I don't really understand what you're asking for. What is the issue you're having and which of my posts?
  10. azurile13
    January 8th, 2016 4:00 PM
    azurile13
    It sounds like your items may not be correctly expanded. I'd make sure that you correctly moved and repointed both the items and images/palette pointer tables.
  11. azurile13
    January 8th, 2016 11:27 AM
    azurile13
    Actually, it is written so you just assemble the ORAS Learnset file like you would an ASM routine.
    Lol, I do not have "great knowledge" of ASM. Honestly, to fix that TM bug, you should paste the bytes from a regular ROM. What routine were you trying to modify that led to that?
  12. Gamer2020
    January 6th, 2016 3:15 AM
    Gamer2020
    People have had problems opening up roms expanded with that tool. Not sure why. I'm working on porting my expanders into PGE so try to be patient because you'll be able to use that to add more Pokemon. That suite thing isn't my tool so I can't honestly say what's going on but my best guess is that it expands something wrong.
  13. Gamer2020
    January 4th, 2016 12:19 PM
    Gamer2020
    Did you change the offset for the Pokemon names? Did you expand by hand?
  14. Gamer2020
    January 4th, 2016 12:44 AM
    Gamer2020
    It has since 2010.
  15. Spherical Ice
    December 27th, 2015 10:16 AM
    Spherical Ice
    Not sure what you did, but if you follow this post it should work.

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  • Last Activity: 2 Days Ago 6:07 PM
  • Join Date: August 17th, 2014
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