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Lance32497 Lance32497 is offline

LanceKoijer of Pokemon_Addicts

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  1. FBI agent
    1 Week Ago 07:51 AM
    FBI agent
    No, you can have more in the storage. Details about expanding it are there, but it's much more complicated to expand rather than inserting a few routines, you have to change some things.
  2. Criminon
    2 Weeks Ago 11:06 PM
    Criminon
    I checked my base, and the patch, and both are functioning properly. You might have installed it on a non-fresh rom, or it could be that you don't have the right version. I'm using the version most commonly accepted by the modding community. (version 1.0)

    The player is able to warp out of the room completely fine, as well as continuing the story.
  3. Criminon
    2 Weeks Ago 10:12 PM
    Criminon
    Hey there, it needs to be a clean rom that you're patching it to. It doesn't yet actually make pokemon mega evolve because that is Touched's work. He is not finished with his work yet, and his hack does not yet work with repointed pokemon tables, and since I repointed the pokemon tables to allow 100 more pokemon (mega evolutions) these two are incompatible. I have spoken with him, and he says this is a top priority for him to get working.
  4. Touched
    3 Weeks Ago 07:25 AM
    Touched
    The source is on GitHub; if you already inserted it, you have it. Most of it is C, not ASM though. However, I don't get the need for your solution. The Pokemon already devolves after the battle ends/they faint. I don't want to have JPAN's engine as a dependency, nor do I want to use scripts.
  5. Turtl3Skulll
    4 Weeks Ago 05:44 PM
    Turtl3Skulll
    Thank you!!! I'll update the post and give you the credit for it after I'm done testing it
  6. Turtl3Skulll
    4 Weeks Ago 09:14 AM
    Turtl3Skulll
    Hey did you ever figure out how to do special 0x58 or should I try asking FrozenInferno instead??
  7. FrozenInfernoZX
    June 16th, 2015 04:22 PM
    FrozenInfernoZX
    Yup! Need me to show you how I did it? I just returned to rom hacking again so I need to re teach it to myself! Haha.
  8. Christos
    June 6th, 2015 08:43 PM
    Christos
    ok it's been opened
  9. Shiny Quagsire
    June 6th, 2015 01:13 PM
    Shiny Quagsire
    It's the behavior bytes, I think I outline it somewhere in the tutorial. MEH also has native support for them fwiw.
  10. kearnseyboy6
    May 23rd, 2015 10:39 PM
    kearnseyboy6
    Try the example in his post, I don't really know how to xplain it any clearer sorry!
  11. redriders180
    May 17th, 2015 06:17 PM
    redriders180
    No not setvar, you're would compare 0x8000 0xACAC, then compare 0x8001 0xnexttwo, then 0x8002 0xnexttwo, so on to 0x8004. If it passes all five checks, then the word is write, else it's wrong.

    As for the variable offset, I don't know off hand. I know its in the 0x02000000 area of memory. DavidJCobb has a Firered RAM map that has it.
  12. redriders180
    May 16th, 2015 09:19 PM
    redriders180
    For the naming routine, I wrote what the player types in to variables 0x8000 to 0x8004. Each variable holds two letters. I then compare each variable to what two letters it should equal. The easiest way to do it is to use the memory viewer in VBA, switch it to 16 bit mode, navigate to those variables, type in what you want the password to be, and see what it sets the variables to after you hit enter.

    A nicer alternative would be to write a routine that compares it to either a table, or maybe even bufferstring. While the variables is kind of awkward, it does have the bonus of making it harder for someone to look at the script to guess the password.

    To show the naming box, use callasm. I also have to use waitstate right after, I think.
  13. kearnseyboy6
    May 15th, 2015 04:54 AM
    kearnseyboy6
    Sorry to hear bout your bro, hope it's going well.

    For the number of TM's follow Tara's post and make sure the pointers are correct (0x1400000 is has the pointer 00 00 40 09. Make sure that the routines are +1 and the tables are not. I don't take ROM's to edit.

    Choose a block. Say 0x12. Open up a calculator in windows and press 0x12
    Then press the lsh
    Then press E and hit solve.

    You get 0x48000

    This is now padded for 00 04 80 00
    Or in the Amap table would look like:

    XX 80
    04 60

    The XX can be what ever you like
  14. kearnseyboy6
    May 7th, 2015 08:54 PM
    kearnseyboy6
    yep
  15. kearnseyboy6
    May 7th, 2015 03:45 PM
    kearnseyboy6
    Um yeah if you have the same pokemon structure like gen iv followed by gen v you can copy but why not just do this to the G3HS ini?

    tmhmcompatibility = 0xB16950 (That is your table you discussed in binary)
    tmhmcompatibilitylength = 16 (changes the length from 64 bits to 128)
    tmlist = 0xB167D0 (that's just that table of tms)
    tmlistentrylength = 2
    numberoftms = 95 (that's how many you expanded)
    numberofhms = 8 (same)

    Note that in the bag your TM 51 is out of order... So when you do compatibility and check the box labelled TM51 its actually HM01.

    The Bit field will work like this:
    Bits 1-50 (TMs 1-50)
    Bits 51-58 (HMS 1-8)
    BITS 59-128 (TMS 51-95)

    So keep that in mind.

About Me

  • About Lance32497
    Biography
    Well, I am simple guy, a guy who loves Pokémon,

    My favorite is Charizard

    I can Draw, Sing, Hack, playing drums and guitar though all of us can do that xD Im good at these.
    Interests
    well I spend the rest of my time in Pokemon
    Drawing and
    Hacking
    Location
    Criscanto town-Ginoa Region xD
    Gender
    Male ♂
    Occupation
    Pokemon Trainer
    Nature
    Adamant
    Also Known As
    Lancekoijer
    Favorite Pokémon
    Charizard
    Club Memberships
    Rom Hacking Forum
    Supported ROM Hacks and Fan Games
    I support POKEMON SEA TEMPLE
    EXPERT FIRERED
    POKEMON HAIL
    POKEMON ECLIPSE
    Olympics Region
    Kalos
  • Friend Safari Fields
    You know what this is.
    Type
    Dragon
  • Signature
    My Threads

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  • Last Activity: 2 Weeks Ago 10:59 PM
  • Join Date: August 17th, 2014
  • Referrals: 1

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