Just wondering, did you ever figure out custom particles for your Pokeball hacking tutorial? Also, for the table you have listed for the particles (at 0840C068), If I'm sticking to the original number of Pokeballs could I just edit it to change particles?
It is the exact same thing. The only thing is that an Assembler, generally, only converts ASM directly into machine language. A compiler, depending on the one you use, is able to make optimizations in the output. But now a days, even newer ASM "assemblers" can do that, like MIPS for example :x