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kleenexfeu kleenexfeu is offline

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Showing Visitor Messages 1 to 15 of 87
  1. DraconianWing
    5 Days Ago 7:11 AM
    Managed to expand types in Emerald with MrDS's tutorial (yay!). Does G3T support expanded types? I can't find a way to make the new index show up in the editors.
  2. Sky High
    6 Days Ago 1:46 AM
    Sky High
    Hmm... I don't have a clean one. But, you can try messing up with my Dark Crystal to warp in Battle Frontier/Tents to test stuff.

    Yeah! I also noticed Emerald Omega being fine. But, my theory though is that EO only went under 512 while more than 512 messes up stuff.
  3. DraconianWing
    6 Days Ago 4:31 PM
    Thank you! a lot of them take a bit of deciphering due to having a few branches into other pieces of code, but they're great!

    How would I insert the new attacks into the learnsets of the respective Pokemon?
  4. Sky High
    1 Week Ago 6:57 AM
    Sky High
    After playing any facility (assuming you've saved before entering and always has), anyone is unable to open the pokedex (especially reset and continue the game).
  5. Sky High
    1 Week Ago 5:51 AM
    Sky High
    It seems that you are investigating about the expansion. How about the Battle Frontier bug?
  6. DraconianWing
    1 Week Ago 1:30 PM
    My plan was actually to snip some animations from mamamama's rom base (because he has Dragon Pulse and a bunch of others that I can put into SE), but the attachment download on his thread is broken. Do you happen to have a copy of the ips by any chance?
  7. DraconianWing
    1 Week Ago 10:04 AM
    What do you think of the solution I proposed to Tlachtli (VM)? Unfortunately, it was sent right as he went offline.
  8. DraconianWing
    1 Week Ago 9:54 AM
    He posted a link to the thread!
  9. DraconianWing
    1 Week Ago 8:25 AM
    Found some info here but it's all too advanced for me
  10. DraconianWing
    1 Week Ago 7:07 PM
    Special 1 is the effect byte (in decimal form) and 2 is the value

    In that case, I think I'll be better off following MrDS's tutorial instead. I'll still have to change the indexes and such, but it should end up much cleaner in the end.
  11. DraconianWing
    1 Week Ago 2:34 PM
    Cool! So I'm assuming that all it takes to change the bytes that boost any type is done by tinkering with this table?

    I think I'll stick with swapping them, so Fairy replaces ??? and Normal back to index 0. Where do I start?
  12. DraconianWing
    1 Week Ago 2:18 PM
    Alright. Everything else described is a-ok though?

    It's been that way since I picked up the project from Tlachtli; I'm afraid that I might end up interfering with other stuff in the game if I messed with it.
  13. DraconianWing
    1 Week Ago 2:10 PM
    Originally Posted by kleenexfeu View Post
    Well, I wrote one and posted it in the ASM resource thread. Though this is not even useful as you can simply expand the table boost item.

    At 69770 there's the pointer to that table. The format of the table is : One byte for the item effect, one for the type.
    Since Normal uses the ???-type slot (09), would I be able to assign a new effect byte to the slot that corresponds to it? Here's the table I've come across:
    1F 06 2A 08 2E 04 2F 05 30 0C 31 11 32 01 33 0D 34 0B 35 02 36 03 37 0F 38 07 39 0E 3A 0A 3B 10 3C 00 00 00 FF FF
    Where the bolded bytes will be replaced with 44 09. Then effect byte 44 will be assigned to Silk Scarf via an Item editor, correct?
  14. KDS
    1 Week Ago 9:33 PM
    Looks kewl
  15. Sky High
    1 Week Ago 6:22 PM
    Sky High
    Ahh... alright! Just VM me when you've updated something on the Mega code. I've been testing stuff.


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  • Last Activity: 21 Hours Ago 1:45 PM
  • Join Date: August 5th, 2013
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