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FamiliaWerneck FamiliaWerneck is offline

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Showing Visitor Messages 1 to 15 of 154
  1. Sky High
    October 18th, 2015 5:35 AM
    Sky High
    Yes. Those are the free space for the new abilities you would want to add (should be right exactly after Air Lock). That's actually the name of the very first one in the original ability table. I've made it like that for loading-in-editors purposes.
  2. Sky High
    October 18th, 2015 4:42 AM
    Sky High
    Hmm... what exactly the problem/s is/are? I would glad to help.
  3. Ephraim225
    September 12th, 2015 7:13 PM
    It worked, yes. It's really a cool hack too.
  4. Ephraim225
    September 11th, 2015 10:47 PM
    Hello! I tried using that code you posted for reusable Pokeballs in Fire Red, however, when I capture something it just goes back to the fight menu as if I never selected anything, are you getting this problem or have I installed it wrong?

    EDIT: Sorry, it was actually a mistake I made. Never mind~
  5. MrDollSteak
    September 6th, 2015 5:49 PM
    Yeah honestly I'm not really sure. But yeah Hydro Pump uses the A5 27 particle. So at some point in 1CE9EE there will be a set of bytes that are 02 XX XX 31 08. Just go to the pointer 31XXXX (I don't remember the exact number) and see if that also says A5 27 A5 27.
  6. MrDollSteak
    September 5th, 2015 6:36 PM
    Go to the thread! It's fixed.
  7. MrDollSteak
    September 5th, 2015 5:18 PM
    Nevermind I see it now! Let me start debugging.
  8. MrDollSteak
    September 5th, 2015 5:18 PM
    So the issue is with retrieving pokemon?
  9. MrDollSteak
    September 4th, 2015 5:58 PM
    Could you send me a save file with the day care bug? I suspect it might be something to do with the Egg Move Table.
  10. MrDollSteak
    September 4th, 2015 5:57 PM
    Well I don't know what the Day Care issue is at all, I've been trying to fix it for ages, so really no idea at all.

    Gray Squares is a typical issue for incorrectly loaded particles, its probably in one of the loaders. Go to the offset pointed to in bold: 02 XX XX 31 08. There are a few of them around the animation. It should have the number of the particle that is pointed to right at the beginning of 1CE9EE in 00 XX 27.
  11. FBI
    August 6th, 2015 1:15 PM
    Ugh, I don't have the free time to work on that. I'm doing a few other projects atm.
  12. FBI
    August 6th, 2015 5:03 AM
    Oh, is Touched not helping you anymore :o?
  13. FBI
    August 2nd, 2015 1:02 PM
    You're not understanding. Think of it like this. A Pokemon's type is 0x1 if it's a fighting type. The code will do a cmp rX, 0x1
  14. FBI
    August 2nd, 2015 5:27 AM
    It won't be hex code names. It's going to be hex numbers corresponding to those names.
  15. FBI
    July 30th, 2015 3:57 PM
    Think about how this would be coded. Certain egg groups can only breed amongst themselves. The game MUST have checks for these to determine if they CAN breed.

    You Hijack these checks.

About Me

  • About FamiliaWerneck
    São Paulo, Brasil
    Male ♂
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  • Last Activity: 3 Days Ago 9:20 AM
  • Join Date: May 6th, 2015
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