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Lance32497 Lance32497 is offline

LanceKoijer of Pokemon_Addicts

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Showing Visitor Messages 1 to 15 of 170
  1. Wobbuffet234
    May 4th, 2016 1:35 AM
    Thank you; I'll have something drawn up soon, just based on what you gave me, though I may have to end up emailing the sprites to you. If I need to do that, I'll give you my email, and we can go from there. Give me at minimum a few days, just to get the basics done, and then I can add in trims and such.
  2. Wobbuffet234
    May 3rd, 2016 1:36 AM
    *And pictures, if you have them (such as rough sketches) would be greatly appreciated, if you just upload them and post them to me.
  3. Wobbuffet234
    May 3rd, 2016 1:35 AM
    Ah, now I remember- yep, that's me. If you go ahead and move into PMs, then go ahead and tell me what you'd like, using as much detail as possible if you could. I'd like to know what software you're planning to use for your game, the sizing, any initial drafts as to what they'll look like etc.
  4. Wobbuffet234
    May 2nd, 2016 11:47 PM
    Hm? Yeah, sure, what's up?
  5. Vendily
    February 28th, 2016 9:56 AM
    I was wondering if your trainer Mugshot Resource is still active, because the thread hasn't been posted in half a year. I was going to submit this sprite, a DP version of Dawn's Mugshot.
  6. Yvtq8K3n
    February 26th, 2016 3:57 PM
    if u want to see the tool contact me on skype:
  7. Pheonix x
    February 24th, 2016 3:01 AM
    Pheonix x
    do u have any idea of how to change touched mega evolution particle and how to insert palette for battle background.
  8. Pheonix x
    February 19th, 2016 11:07 AM
    Pheonix x
    i need some help can u help plz?
  9. azurile13
    January 28th, 2016 4:53 PM
    Yep, that should work fine.
    Open your ROM in vba-sdl-h (or whatever debugger, idk)
    Then type
    bpt 0x08zzzzzz where zzzzzz is the routine.
    Do something that will run the routine, and vba will "break"
    which allows you to type "n" to move forward one instruction at a time.
    Type "h" in vba-sdl-h for the instructions list.
  10. azurile13
    January 28th, 2016 3:15 PM
    Just use a debugger. Why manually test TMs? All you have to do is set a break point and follow the routine. You'll discover in minutes what the problem is.
  11. azurile13
    January 28th, 2016 12:45 AM
    Then I really have no clue why what I posted in the the thread as an answer to you a while back doesn't work :/ Use a debugger. Set a breakpoint for the routine, and try it for something easy to see (near the beginning of the table) like Bulbasaur.

    I don't get why it wouldn't work, because that's a routine that I've used multiple times before. If not, doesn't Ta also have a routine posted, which should also work?
  12. azurile13
    January 27th, 2016 3:08 PM
    It depends. You need to explain precisely how your TM compatibility table is structured, where it is located, then I can walk you through it.

    Example: normally by bytes, its
    [bulbasaur TM 1-8] [bulba 9-16] [bulba 17-24] [bulba 25-32] etc

    Tell me how you set up yours. Are all HMs in 1 byte? Did you include filler bytes so each species entry has bytes that are a power of 2? Etc
  13. azurile13
    January 27th, 2016 11:27 AM
    Which routine? I don't really understand what you're asking for. What is the issue you're having and which of my posts?
  14. azurile13
    January 8th, 2016 4:00 PM
    It sounds like your items may not be correctly expanded. I'd make sure that you correctly moved and repointed both the items and images/palette pointer tables.
  15. azurile13
    January 8th, 2016 11:27 AM
    Actually, it is written so you just assemble the ORAS Learnset file like you would an ASM routine.
    Lol, I do not have "great knowledge" of ASM. Honestly, to fix that TM bug, you should paste the bytes from a regular ROM. What routine were you trying to modify that led to that?

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