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xCalierz xCalierz is offline

Don't look, it kills the irony

Visitor Messages

Showing Visitor Messages 1 to 6 of 6
  1. Echidna
    April 12th, 2011 10:21 AM
    they can easily do that, i didn't really mentios how to chane the parameter cause i don't know of it, but that can be done by the order of the applymovements and waitmovements, if one knows what he's doing, thanks for poiting that out BTW.
  2. Echidna
    April 10th, 2011 1:57 PM
    dude, i did, i did also give you advice to read before you post, if you read carefully it says:

    Originally Posted by PEDRO12
    waitmovement is the perfect pause. It makes the game wait till the movements are done before it continues with the script.
    Form: waitmovement 0x0
    Yes always 0x0.

    Please always use this after applymovement except when you want to sprites to move at the same time, then place the two applymovement commands after each other, but you'll have to place the waitmovement command after them
  3. IceGod64
    April 4th, 2011 2:33 PM
    What I mean is, XNview makes it easy to turn this:

    Into this:

    If that's what you're talking about, I'll be glad to make a tutorial for you.
  4. IceGod64
    April 4th, 2011 11:02 AM
    It depends one what you mean. It cannot CREATE charsets, but once you have some created, it is extremely quick and easy to upscale many at a time.
  5. colcolstyles
    March 30th, 2011 1:49 PM
    ASM is the kind of thing that you learn by doing. Sure, you can read tutorials and someone can teach you all the commands/instructions and techniques but because it's research, you really have to do it by yourself to get anything done.
  6. colcolstyles
    March 29th, 2011 10:34 PM
    Yes, it required ASM. I can't think of any way to do it with scripting unless you can find a method of scripting the "Journey's History" sequence.

About Me

  • About xCalierz
    The place England dumped their convicts
    Male ♂


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  • Last Activity: April 25th, 2011 4:23 PM
  • Join Date: February 20th, 2011
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