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  • Sorta i guess i cant just ask you to help me, thats a bit selfish :/ haha so yea im more graphics as i map tile insert and i started tile spriting :P hahaha yep well do you have MSN? or SKYPE? as i have scripts needed to be done for my game and i can help you with maps and tiles :P?
    For an XSE script?

    #removeall 0xWWXXYYZZ
    Locates and removes the script at the specified offset, as well as any other offsets that the script refers to (with a few minor exceptions).

    #eraserange 0xAABBCCDD - 0xEEFFGGHH
    Completely erases the data in the specified range, starting at the first offset and going up to, but not including, the byte at the second offset.
    I can help you with tile insertion animation creation and insertion and also i can sprite tiles and map i just really need a scripter that is somewhat decent :P
    Okay, then, a couple things-
    -Include the two characters in my current signature
    -Have "By hinkage" in there too (in all caps is fine too, if the font's like the one in my sig, eg "BY HINKAGE") otherwise, don't capitalize the "h" in "hinkage"
    -Say something like "Weak Pokemon must be eliminated" or something, because that's what the game's about
    -Dark green bg like the one in my sig (like the Emerald title screen)
    -Make it really cool
    No, no, they are not commands ;)
    You need to set this in A-Map.
    Olli sent you diego's tutorial, you should check that :)
    Sorry if I'm replying a little late, but you sent this at 5 in the morning, so I didn't have time to reply.
    But yes, I do know how to use Variables in XSE, however I'm not that good at explaining things, and I stopped hacking a little while ago, but you should check diegoisawesome's XSE scripting tutorial.
    It's explained there, and in very good detail, so you should definitely try and have a look at that.
    If it doesn't help, I can see if I can help you.

    diegoisawesome's thread
    How's the map going?
    The larvamp evo is nothing special, I think I tried to be too clever with it for a cacoon stage.
    I dunno, those just look awful to me used with big trees.
    Anyway, they'd look better if you just had one row of them.
    That looks a LOT better than the original. But you don't want tall grass in a small patch like that unless it's reachable. Granted, people won't cut grass back there, but this is a game, not real life. Also, the skinny trees. UGH it must be me, I can't stand them, though, ever. Probably why they're not in before or after Gen III LOL.


    Try this: remove that whole section up there with the grass and skinny trees. Instead, use basic, large, trees to fill in the one tile path, and to file in the place left by the skinny trees. It might look a little square then, so try removing about 3 big trees you just added.

    Or, you could keep those things. Don't feel obliged or anything.
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