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awipe1 awipe1 is offline

Visitor Messages

Showing Visitor Messages 1 to 10 of 43
  1. kearnseyboy6
    1 Hour Ago 12:10 AM
    Hey dude.

    Here are some pretty cool offsets you will want:

    0xD1F340 - Your HP Box
    0xD11B84 - Your HP Box Palette
    0xD11B84 - Your Pallette for like the text, colours for HP (Green, red, orange)

    0xD1F604 - Enemy Box

    I can't really explain how replacing will go, it is extremely messed up as the text in the boxes contain their own background, so best of luck.

    If you get anywhere useful please let me know!

  2. AimayBee
    March 1st, 2014 05:16 AM
    Sorry for never answering but I haven't planned to go back and do any more but as a request I could do something quick if you still want it.

  3. ashgray14
    January 20th, 2014 04:35 PM
    could i be a beta tester

  4. Bruce Banner
    December 15th, 2013 09:03 PM
    Bruce Banner
    hey what's up? how're you doing tonight?

  5. Dark Sneasel
    December 5th, 2013 07:54 PM
    Dark Sneasel
    I totally forgot about the school kid sprite, sorry, is it fine if I do it tommorow? (I started it, but I have to finish it)

  6. Velocity
    December 2nd, 2013 12:51 PM
    hey dude.. can you help me insert my new tiles if you find a bit of time? im trying to learn how it just isnt coming to me thanks if you can!

  7. Shiny Quagsire
    November 28th, 2013 08:31 PM
    Shiny Quagsire
    Yes, I do actually. I wrote a nice documentation on it in fact:
    It uses the game's basic animation system, so it's pretty simple. To extend the table, you can just repeat the same pointer as before for each new trainer sprite you're adding.

  8. MrDollSteak
    November 27th, 2013 10:27 PM
    Not everything from 900000 to 96FFFF is used, but thats the space I will utilise.
    907000 is eventually going to be used by further move effects and battle scripts.
    If you want to add anything new, start at 970000.

  9. MrDollSteak
    November 26th, 2013 02:24 AM
    Oh right! Uh yeah I guess applying my patch, and then putting JPans thing again, should be fine. I haven't tested that but I guess it makes sense. It's not just the deleting, if you have changed the map sizes and the map names it might prevent the thing from being read in advancemap. My recommendation would just be to start again, and copy the maps and things over into the new rom.

  10. MrDollSteak
    November 25th, 2013 10:01 PM
    I thought you said Jpan's Engine Patch was already on the rom?
    If you've changed maps or map names and pokemon names information etc.
    Then the hack won't be compatible with my patch at all.

About Me

  • About awipe1
    Male ♂
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    Check out my Pokemon Rom! Click the Image Below!

    Also I'm currently looking for a spriter for my ROM. Someone who can make OWs and possibly trainer sprites (I might make those myself). Message me if you would like to be a part of Pokemon Battle Brown!
    NOTE: You wouldn't be designing your own sprites, I would be telling you what I needed, and you would make it for me ... as appealing as that sounds. I know it doesn't sound like a fun task, but if you want to be a part of this ROM, then that's what will happen. Also I would like to see some stuff you have made before I accept your offer.


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  • Last Activity: 9 Hours Ago 04:12 PM
  • Join Date: August 31st, 2012
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