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LanceKoijer of Pokemon_Addicts

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Showing Visitor Messages 1 to 15 of 139
  1. Spherical Ice
    1 Day Ago 1:38 PM
    Spherical Ice
    I followed the tutorial in Touched's post. I can't really say more than that because that's literally all I did, lol.
  2. Lunos
    3 Weeks Ago 8:15 PM
    I just saw your answer here and i would like to know if you could send me the link of that routine.
    I've searched a bit in JPAN's threads and i can't find it anywhere >_< ..
    I've found an EV Eraser tho and that could be interesting, but i didn't found the OWs changing routine >_<
  3. Rukario
    August 18th, 2015 12:09 AM
    Happy Anniversary!
  4. thedarkdragon11
    August 2nd, 2015 8:17 PM
    Good day! I added some sprites in your post "64x64 Indexed Pokemon Trainer Sprite Mugshot"... I hope you can check them out... Thanks!
  5. FBI
    July 21st, 2015 7:51 AM
    No, you can have more in the storage. Details about expanding it are there, but it's much more complicated to expand rather than inserting a few routines, you have to change some things.
  6. Criminon
    July 9th, 2015 11:06 PM
    I checked my base, and the patch, and both are functioning properly. You might have installed it on a non-fresh rom, or it could be that you don't have the right version. I'm using the version most commonly accepted by the modding community. (version 1.0)

    The player is able to warp out of the room completely fine, as well as continuing the story.
  7. Criminon
    July 9th, 2015 10:12 PM
    Hey there, it needs to be a clean rom that you're patching it to. It doesn't yet actually make pokemon mega evolve because that is Touched's work. He is not finished with his work yet, and his hack does not yet work with repointed pokemon tables, and since I repointed the pokemon tables to allow 100 more pokemon (mega evolutions) these two are incompatible. I have spoken with him, and he says this is a top priority for him to get working.
  8. Touched
    July 3rd, 2015 7:25 AM
    The source is on GitHub; if you already inserted it, you have it. Most of it is C, not ASM though. However, I don't get the need for your solution. The Pokemon already devolves after the battle ends/they faint. I don't want to have JPAN's engine as a dependency, nor do I want to use scripts.
  9. Turtl3Skulll
    June 29th, 2015 5:44 PM
    Thank you!!! I'll update the post and give you the credit for it after I'm done testing it
  10. Turtl3Skulll
    June 28th, 2015 9:14 AM
    Hey did you ever figure out how to do special 0x58 or should I try asking FrozenInferno instead??
  11. FrozenInfernoZX
    June 16th, 2015 4:22 PM
    Yup! Need me to show you how I did it? I just returned to rom hacking again so I need to re teach it to myself! Haha.
  12. Christos
    June 6th, 2015 8:43 PM
    ok it's been opened
  13. Shiny Quagsire
    June 6th, 2015 1:13 PM
    Shiny Quagsire
    It's the behavior bytes, I think I outline it somewhere in the tutorial. MEH also has native support for them fwiw.
  14. kearnseyboy6
    May 23rd, 2015 10:39 PM
    Try the example in his post, I don't really know how to xplain it any clearer sorry!
  15. redriders180
    May 17th, 2015 6:17 PM
    No not setvar, you're would compare 0x8000 0xACAC, then compare 0x8001 0xnexttwo, then 0x8002 0xnexttwo, so on to 0x8004. If it passes all five checks, then the word is write, else it's wrong.

    As for the variable offset, I don't know off hand. I know its in the 0x02000000 area of memory. DavidJCobb has a Firered RAM map that has it.

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  • Join Date: August 17th, 2014
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